THE MOST REALISTIC RACE IN MX BIKES HISTORY!



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29 thoughts on “THE MOST REALISTIC RACE IN MX BIKES HISTORY!”

  1. Now if i remember a few years ago just before mxbikes was released for steam, there was a video talking about the terrain deformation. This TD isnt the greatest i know but i was told theres a sweet spot for the setting. And i believe this is it.

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  2. Heres a tip for hard flat landings. Sit down as soon as you land and it will soak up alot of the landing. You use autosit but you can still push the button to sit and stand and it will work

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  3. I always wondered why only your MXB videos were randomly frame-y and pixelated, even went through a massive testing phase for a few days cause i thought it was on my end. But now confirmed your 4070 and one of the best i7 chips cannot handle MXB well at all.

    Actually, I think its your recording software. Its in almost every video, most of the time so minor it just makes my eyes feel like im tripping balls, like the quality jumps between 480,720, and 1080 at random… but it doesnt. Id get new software jann cause whatever youre using is fat dog ass with this game, turns the dirt/mud into a DMT trip

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  4. Loved to see you in it and even more excited that you enjoyed it thanks for coming!! This one was actually the lowest deform we have done, for example France was raining, with winds and deform at .68-ish the ruts were forming in the puddles on the map textures it was outstanding…. we will be keeping this going =-)

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  5. I’ve been playing sim for years and dabbled in bikes nearly 1,400 hours back when it released to steam beta 15ish I believe but wondering if it’s worth getting back into. My main thing is having to pay for tracks, so is the game still enjoyable in servers for non paid tracks not trying to race ARL

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