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Hello, Nadrel here,
The main differences compared to normal Nightmare Edition on this map are the following:
– Mineral trap at the beginning of the mission. You can either run very fast or kill all the zerglings in a line by staying in the forest and have no loss.
– Raptors on the cliffs attacking when you take the free resources a bit everywhere on the map.
– About 10 times more enemies from the East and in general bigger waves.
– More upgrades for the Zerg as time goes by.
– You don't lose if you lose the colonist huts if you have enough colonists on their way to win the mission.
The original Nightmare Edition was the one introducing, among others, :
– The upgrades received for the bonus objectives, including the baneling immunity.
– The minerals given by the colonist truck
– Most wave's timing, Nydus spawns, Drop pods, etc.
Balance thoughts:
– Might need to reduce the Field Engineer's cost reduction a little bit.
The last available version is 1.14 for now. I will normally get out the 1.15 today which will mostly introduce a few balance changes for normal difficulty and (mostly minor) bug fixes.
Have fun and good day.
Edit: Forgot to mention, the game can be paused manually while you read the mails. Unfortunately, pausing the game with triggers sometimes breaks it.
That Benjamin Franklin cup was worth showing.
Grant, just for you to remember the dark minefield and refinery are unlimited the rest are limited.
Man this mod is actually amazing defs gonna play it this weekend !
I've downloaded the mod and am enjoying it a lot. Playing it on hard at the moment and every mission so far has been frantic (just enough)
You're gonna really like having baneling immune firebats when you get to Meinhoff, trust me.
We want flaming cars 😀
i'd like this kind of mod (Changing upgrades) with like Meca zerg or Meca protoss
Just spent 6 hrs on Xil (the tank mission). It was so hard to kill all three bases! Looking forward to watch you play it Grant lol
Redstone! Honestly you will love the reaper
Grant freaking out about protecting the buildings thinking he will lose if they die, not noticing the notification on the screen literally saying its okay if they die so long as the convoy makes it
Classic blind Grant…never change <3
My vote is go get the helion to keep with the big flamethrower energy
Btw Grant I know you were saying the scv cost is pretty steep but Im pretty sure they return 6 minerals with each trip you'll have to check it though. Pls upvote so Grant will see it
yknow what, you aren't allowed marauders, go get the grim reaper
How do you get the mod?
I would love to see a mod where your money carries over from mission to mission, Homeworld style
Charraynor is the best Pokémon. Definitely better than charmander
i'd like to go to redstone first,the reapers are really good
G r i m R e a p e r
Go to redstone if I suffer you should suffer to it’s hard
Hellion! Wraith-hellion but good!
how to play with this mod ?
This is legitimately a great mod.
A few missions are…. frustrating to the point where I needed to turn the difficulty down to Hard, but thus far I'm having a great time.
Best way I can describe it is it makes the Terran feel a bit like the Protoss, where units are crazy expensive but way stronger than the average.
Bunkered PF+Widow Mines+Siege Tank line=I'm sorry, this area is unavailable for breaching. Have a nice day.
Didn't get a good look at it in Mission2, but cool detail that the SCVs you start with are the old versions from SC1. Shows that the Dominion doesn't give a crap about the fringe worlds to even provide updated equipment/schematics.
wish the firebats just shot instantly, also moving through units would be nice
Now imagine this mode mixed with Hyperion Crew… It probably wouldn't even feel like Starcraft anymore
were can i get the mod?
I REALLY like how a lot of objective isn't just simple pass/fail anymore but actually have marginal penalties. That's something that more mods should integrate.
Did they use the SC1 sprite for the CC? That's nice.
Definitely need this mod yesterday
Get the Grim Reaper. You'd need a fast moving scout
Nice!
That mineral trap was peak trolling, I love it.
Redstone, maybe grim reapers are good enuff reapers.
How can i play this mod?
Grant : damn we can lose 49 000 credits
Matt: colonist would die to !!
Grant : colowhat now ?
The morbius mod
I really like the little touch of this far and out of the way colony were using SC1 tech with the command center, SCVs, etc, having sc1 skins
Just now noticing – did you up the framerate on the new camera?
Something I noticed, the firebat's shield is not immune to the baneling.
lol i just missed both warnings about the zerg attacks from the east
ITS MOEBIEING TIME.
Oh wow, the attack around 16:45 looks like it was specifically pushing into the base to target down the e-bay or even the convoy. That's so awesome!
Also, surprised no one noticed that the SCVs you start with are SCI models, because they're the colonists'!
Anyone else have a prized, holographic first edition Charaynor card? Those were the days…