The Mod that lets you take on the Republic – Star Wars Fall of the Republic #2



Droid Online… Mod Configuration established. Campaign Startup Initialized. Time to defeat the Republic or get scraped trying.

Fall of the Republic Total Conversion Mod for EMPRIE AT WAR
https://steamcommunity.com/sharedfiles/filedetails/?id=1976399102

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39 thoughts on “The Mod that lets you take on the Republic – Star Wars Fall of the Republic #2”

  1. If can i give you a hint: WHy you don't use the same tatcics used by the Americans during WW2?

    In ALL Movies and Animated series of Star Wars EVERY battle is winned not by a Jedi or by a giant army but the air supremacy.
    In every battle fighters and bombers prove to be most useful and lethal than a dreadnought and this game is almost like the same.

    So why not build a fleet of carrier protect by cruisers? The Lucrehulk are perfect ships, they are mobile fortress with firepower, resistance and (with the tech) enough fighters to destroy a fleet; But they are too expansive.

    I'm not contrary to build the, in fact i think it's a good thing to do, but maybe you should build more munitficent and carrier ships.

    Reply
  2. My dearest,

    The war has reached me, or rather, I have joined the ranks of my fellow separatists in combat. We massed our fleet, and set course for Bestine. And there, I was witness to the power of the Confederate navy, watching republic ship after republic ship fall to pieces before my eyes. After the battle, I felt we could take on anything the republic had to offer.

    Then the rumors began to come in. A ship greater in size than any other before it. I gave as rousing a speech as I could to my crew, but in secret I share their fear. We shall see what this war will bring, I believe.

    I hear that Yorek's fleet took on an Invincible class. He tells me that they appear formidable, but their age betrays them. By all reports, the battle was a success.

    I wish I could continue, but I must dispatch my men to assist with the repairs. It seems that as a rare ship operated without droids, my crew and I are something of a commodity when it comes to any task that requires… shall we say… rebellious thinking.

    I nearly forgot to mention, but with my new command, I was permitted to assign a new name to my Munificent. I chose a name that fits a Confederate ship with no droid crew members.

    With much love,

    Diero Falone
    Captain of the Aberrant Witness

    Reply
  3. Heh, Captain Shack. Haven't watched one of these in a while. Seems youtube stopped recommending your or notifying me, and unsubscribed me while they were at it. Got busy for a couple years and forgot about you. I'll have to remedy that.

    Reply
  4. I'd secure the front line and major territory u control making sure its secure. Secure 2 or 3 planets in the top left of the map to keep the republic occupied and while waging a little proxy war in the north west that ur willing to lose u push ur true assault in the east/northeast with those capital shipyards. That way any off time u spend is to increase materials production in the south where u have complete control and do research. The AI is likely to try and take the northwest thinking it's not big enough for u to warrant keeping control of and it'd be mostly focused on trying to keep the south contained since it's ur largest controlled sector not really worrying about the east til its to late and u have their shipyards. So in short no real offensive actions except the east but make it look like ur trying to take the northwest. If u play it smart u could have the republic boxed in fighting a fight on 3 major fronts

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  5. Hi, for those curious about the voices & sfxs, I decided to go OG voices in space, and TCW voices on the ground. I believe that is a good compromise. Same for both factions.

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  6. Just so you know shack if you click and hold the mouse button when giving move orders you can drag the cursor to tell the unit to face your desired direction just like in other rts like company of heroes etc

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  7. yee… its the one thing i sort of think that other big mod 'awakening of rebelion' or something like that added… more ability to build ground buildings , such as support weaponry , partiality etc.. its neat with its big & small build pads …but it also cut some ground maps in half and realy lacks in the whole 'dig in' aspect outside of building turbo lazors way ahead of time and such :/ …its one of the major things tempting me with this mod , it looks like its ground maps are so much more 'organic' and sized up …your not landing right next to the dam hostile base etc hehe..shame it cant handle C&C amounts of ground units or leet you build fully freely where and what to put down that be permanent until the next ground battle or destroyed.

    hehe ..the starwars clone wars is one of those things that i wish there was a 'semi realism/hard realism' pure scf of…to compliments its space opera origins…i guess stuff like this is the next best thing..

    because..hey , fat floating driod founderies and carriers in space ? why not… borderline mystical powers of telepathic or telekenis nature ? why not…. battles hips with cannon decks that spits out shells as they fire ?…why not.. just need a reason for it after all , retrofitted cargo hauler ? or simply as a necessary 'just in case' new stealth tech leets a ship creep up to point blank range…

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  8. In this episode shack discovers that small stuff like corvettes are hard to bomb with accuracy penalties and

    Two with the pelta Healy tanking a lot, aka why a massive republic navy with hardpointless ships and heal peltas are fucking busted

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  9. Start building more B2-Super battle droids, they may came with less numbers but are more well equip and armored. AAT/self propelled flak cannons/Octoptara Tri droids are great against LAAT.
    Last, crab droids are good for rushing to key locations they're considered light tanks and carry a significant rate of fire (possibly a bit less than droidekas

    Reply

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