The Marker – Let's Play Dead Space Remake Blind Part 19 [2023 PC Gameplay]



Thanks EA for a copy of the game! In part 19 of this blind Dead Space Remake gameplay/walkthrough w/ Welonz, Isaac comes face to face with the Marker.
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Hi, I’m Welonz! I love games with great stories, and on this channel, I primarily play titles with engaging and immersive narrative-driven experiences: anything from medieval fantasy to futuristic sci-fi, from hidden indie gems to high-profile AAA hits.

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► Dead Space 2023 Remake

Official website: https://www.ea.com/games/dead-space/dead-space
Developer: Motive
Publisher: Electronic Arts
Steam: https://store.steampowered.com/app/1693980/Dead_Space/

► Dead Space 2023 Remake Story Synopsis

Isaac Clarke is an everyman engineer on a mission to repair a vast mining ship, the USG Ishimura, only to discover something has gone horribly wrong. The ship’s crew has been slaughtered and Isaac’s beloved partner, Nicole, is lost somewhere on board.

Now alone and armed with only his engineering tools and skills, Isaac races to find Nicole as the nightmarish mystery of what happened aboard the Ishimura unravels around him. Trapped with hostile creatures called Necromorphs, Isaac faces a battle for survival, not only against the escalating terrors of the ship but against his own crumbling sanity.

#DeadSpace #DeadSpaceRemake #DeadSpace2023 #MotiveStudio #ElectronicArts

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20 thoughts on “The Marker – Let's Play Dead Space Remake Blind Part 19 [2023 PC Gameplay]”

  1. Very glad that Welonz did all the stuff before the fight with the hunter. Actually, if you don't do the side-quest that you did in this video, upon killing Harris Isaac has a different line, something along the lines of "Get fucked, bitch". But here we have a more compassionate finale, which is nice.

    Reply
  2. "If we use the shuttle to bring it back to the planet then what're we gonna escape on?" The same shuttle, Welonz. 😛

    Unfortunately the game never actually tells you what the Prototype Stasis Module does. But it basically strips the flesh off the bones of your enemies while dealing constant damage, making it much easier to dismember them. It's especially good against Guardians (wall guys) and turns the Hunter into a joke. The only downside is that it'll also set off nearby explosives.

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  3. Love how of your 2 final crew mates, one is active but constantly talking to his dead wife, as if she was physically there, and the other one basically spent the whole game holed up somewhere, not doing anything physical, but trying to assist you remotely like a good computer nerd 😀

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  4. 11:31

    they actually get slowed by the marker, not powered up! They mention it somewhere during the game, so I'm sure you probably have or will have found out, but since the game doesn't really highlight it much its easy to miss! anything highlighted in red is actually slowed by the marker due to the field the marker puts out!

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  5. Okay, that's just an universal improvement to this chapter all around. The Hunter was handled way better this time around since it's a full-blown character rather than a rando that got juiced up and turned into a regenerator, Mercer gets a far more satisfying demise. I just can't get over how much the devs improved on the original.

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  6. Not sure you noticed but the Prototype Statis Module was already active in your final fight against the Hunter. It freezes your enemy completely instead of slowing it down, and it damages them with electricity.

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