The Legend of Zelda Echoes of Wisdom Review



The Legend of Zelda: Echoes of Wisdom offers a link between the two worlds of Nintendo’s iconic action-adventure franchise. It has the playfulness and freeform puzzles of Tears of the Kingdom and the traditional dungeon design the franchise was known for prior to Breath of the Wild’s seismic shake-up. Echoes of Wisdom deftly bounces from past to present and establishes its own identity, turning the page to start a new legend for Princess Zelda.

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48 thoughts on “The Legend of Zelda Echoes of Wisdom Review”

  1. Now all we need is a Ganondorf spinoff with a twist on how he infiltrates all dungeons, imprisons/kills the sages, corrupts the spirits/summons the dungeon boss, and prepares the invasion of Hyrule.

    He doesn’t summon anything, he doesn’t get items or powers up his weapon. He just warlock punches and suave dances his way through.

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  2. The game is really fun i'll admit I got "early access" but Im actually going to buy this one because its honestly gives me that childhood nostalgia 2d zelda vibe. If you like your Minish Caps, Link Between Worlds, And even as recent as BOTW and TOTK you'll love how this game tests your brain power for solving puzzles (nothing is really hard, but enough to make you feel smart for figuring it out 1 of many ways). There are also many surprises that build on the perspective of not being link I won't spoil what but the world reacts to you not being link.

    3:16 was insane I've never even thought about doing that.

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  3. Those 60 fps to 30 fps drops are so distracting though…

    Wish Nintendo would've just capped it at 30. If it was targeting 60 but dropped down between 50 & 60, I'd be fine. But the double buffer v-sync has it go straight from 60 to 30 then back to 60 constantly. The dips are so large that it doesn't make since to not cap it at the most stable frame rate.

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  4. Its still baffling how easy it would be to implement a better inventory system but Nintendo refuses to do so. A simple one would be pressing once on the right d pad opens the menu, then just split the items into categories instead of all of them being a single row. One example would be one row for monsters, one of items/furniture, and one for flying/insects/miscellaneous. You can even add a favorites row that you pick yourself. But no, all 150+ items, single file please 🤦

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  5. I know an 11 year old boy who refuses to play anything that most would consider cutesy. He only wants to play what for his age is definitely not age appropriate. Stuff like Gta, call of duty, mortal Kombat etc.

    I keep trying to open his mind to the fun colorful world of Nintendo and some fool Teenager or young adult has warped his mind to think that the only good games are the gratuitously violent ones. It's sad really. Hopefully someday he'll grow out of that thought process.

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