The Josef Bugman DLC & Dwarf Rework We Deserve! – Total War Warhammer 3



Possibly my Magnum Opus of every vid I’ve made thus far… I may re-visit topics explored in this video POST-Thrones of Decay.

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16 thoughts on “The Josef Bugman DLC & Dwarf Rework We Deserve! – Total War Warhammer 3”

  1. In the Nurgle blog recently they mentioned another Legendary Lord after all the others have been revealed. I thought they meant Epideminus or whatever his name is but if it’s Bugman they are talking about that would be cool!

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  2. Afterthoughts:
    -After seeing the Thrones of Decay Reveal I might alter the pack to look like this…

    Generic Lord: Guild Lord Engineer? OR…

    Brewmaster/Ranger Lord with a…
    Rune Priestess Hero… (getting Brewmaster Lords would probably make more sense anyways for diversity in healers.)

    Mounts:
    -Ale Cart/Grudge Pony
    -Shield Bearer/ Oath Stone

    Units:
    -Bugman's Long Rifles? (Mix between BM Rangers and Hochland LRs)
    -Miner's w/ Steam Drills
    -Mountaineers (skiing, yodeling, shotgun dwarfs are too cool, c'mon)

    Limited Recruitment (Forge Mechanic?):
    -Crank Gunners?
    -Rune Golems/Guardians
    -Shard Dragon

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  3. I actually have an idea for the recruitment for rune golems and shard dragons. I would make it so that the rune golems could be found in special events or when retaking a hold especially with a higher chance of receiving one if Thoric ironbrow’s personal army occupies the settlement and thoric will eventually be able to make them as well, though It would be really deep in the tech tree and be incredibly costly to construct. Thoric’s faction would not allow any form of mechanical golem as he is infamous for his distrust of the newer technology. The previously mentioned mechanical golems would be constructible to the rest of the dwarf factions In the late game. For the shard dragons, they would be a unit that can be received from special events in the underway construction or travel in which you could capture one to serve your army if it already has a collar or you would have to fight it but if you have one of those binding scrolls(gotten via special events in the underway or retaking lost holds via occupation) you talked about, The battle could function like imurik’s legendary dragon recruitment battles in which if you defeat the shard dragon, you could bind it to serve you that way, Thoric will be able to construct these collars eventually via the tech tree at high cost. And lastly, to get these upgrades for Thoric, you’d have to retake a certain amount of lost holds or connecting a certain amount of holds via the underway.

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  4. LL: Burlok Damminsson

    LH: Grimm Burlokson

    L: Engineer Guildmaster

    H: Brewmaster

    Prospectors w/ Steam Drills

    Ironwardens w/ Drakefire Pistols

    Thunderers w/ Crank Guns

    Rune Golem

    Shard Dragon

    FLC: Josef Bugman

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  5. After watching your dwarf engineer dlc speculation and this one I think this would be the best possible dlc for dwarfs (assuming CA is smart and keeps doing dlc)

    – grimm burloksson LL
    – josef bug man FLC LL
    – shieldbearers mount
    – grandmaster engineer lord
    – brew master hero
    – steam drills
    – drake fire Pistals
    – handcrank guns
    – dwarf snipers
    – Juggernaut tank
    – rune golems/Gaurdian

    As for who would be in the legondary hero slot idk you tell me but I'd rather have a 6th unit them some random no name dwarf hero personally

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