The Incarnate Fleet of the Veil | Homeworld



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An ancient power is rising beyond the Great Network of Hyperspace Gates. It is guarded by the Fleet of the Veil.

The Templin Institute. Investigating alternate worlds.

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Ending music “Battle Forever” used under license from Shutterstock.com.

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40 thoughts on “The Incarnate Fleet of the Veil | Homeworld”

  1. Future faction suggestions:

    The Dominion (Star Trek)
    Sith Empire (Star Wars)
    House Harkonnen (Dune)
    Tau Empire (Warhammer 40K)
    Deep Rock Galactic
    Resources Development Administration (James Cameron's Avatar)
    The Cabal (Destiny)
    United Citizens Federation (Starship Troopers)
    Freestar Collective (Starfield)
    The Protoss (StarCraft)

    Reply
  2. I do agree the story isn't on par with the other HW, but nevertheless I'll still buy the game solely for its gameplay and my love for the franchise. I'm hoping if they ever make a new HW, they'll improved on things they lacked when making HW3.

    Reply
  3. I miss that in HW1 and Emergence the ship design had to be very clear and discernable. Because graphics were less the hull lines had to be very specific. So it was always very clear which ships did what. I think ships look better in HW2 and 3… but when I was playing I could barely tell what anything was. Even Incarnate carriers look like frigates or destroyers from a distance. I wish the designs were super visually varied.

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  4. As much as i wanted to like it this game was seriously very bad. It makes 2 so much better in comparision. Sad state that we have way more bad homeworld games than good ones now…

    Reply
  5. Note to Self

    The bottom is reinforced with additional plastic, similarly for the top where the drawstring is sewn in. This makes the trash bag less likely to tear at the areas of weakness. Haven’t tried it with a heavy load yet. So not sure whether their self-proclaimed anti-rip technology is real or bullshit.

    Unlike several of the other reviewers, I don’t find any strong smell to the trash bags. They are not scented, they do have a slight plastic smell to it, but this is fair since they are made of plastic after all. This is important to me, since I am using them to store various junk I got lying around the house. Want to keep the dust off of them, so a nasty smell would be bad.

    Reply
  6. Note to Self

    The bottom is reinforced with additional plastic, similarly for the top where the drawstring is sewn in. This makes the trash bag less likely to tear at the areas of weakness. Haven’t tried it with a heavy load yet. So not sure whether their self-proclaimed anti-rip technology is real or bullshit.

    Unlike several of the other reviewers, I don’t find any strong smell to the trash bags. They are not scented, they do have a slight plastic smell to it, but this is fair since they are made of plastic after all. This is important to me, since I am using them to store various junk I got lying around the house. Want to keep the dust off of them, so a nasty smell would be bad.

    Reply
  7. "Hey guys, why don't we blow up the Anomaly Hyperspace Gate and leave the baddies stranded in their own region where they can't bother us?
    There's still a massive new network to explore elsewhere."

    Reply
  8. I suspect the Incarnate started as one of the Vaygr tribes, they're ships look pretty similar, then again Makaan's Vaygr fleet was heavily based on Progenitor tech. Noctua-27 also looks to be within or nearby what was Vaygr territorry. As for Tia'maa, maybe she is a Progenitor, why she would want to 'reshape the galaxy'… no idea. Though it seems the 3 cores were hidden throughout the galaxy for a reason, and this only really started after the gate network was unlocked.

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  9. Aww. For a minute there I though it was going to be something eldritch. Like the Darkness from Destiny when it first started appearing. Or the reapers when we knew nothing about them.

    Reply
  10. Can I just say… these ships look wonderful and I am so excited to play the new Homeworld! I've beena fan since the 90's…
    BUT!
    The Incarnate are basically just the Vaygr…
    I don't know if that is intentional or not but it might be nice to mix it up a bit?

    Reply
  11. I was hoping HW3 would have more emphasis on exploring the galaxy in a non-linear way seeing as the hyperspace gate network is now accessible. Imagine exploring new areas for the first time like nebulae, planets or asteroid fields and encountering a variety of ships from unknown minor factions that could be friendly, neutral or hostile. More factions would make the galaxy more lived-in and interesting. For example what if you arrive at a new area to find two unknown civilizations already battling each other over resources and one or both of them request assistance from you – and your decision has consequences. Or maybe you encounter a civilization who have just achieved space flight for the first time and the Hiigarans the first aliens they have made contact with.

    I loved the Kadesh from HW1 but also that strange mysterious ghost ship and the junkyard dog. I don't like the feeling when you encounter a ship and you're so familiar with the rock/paper/scissors combat mechanics that you know straight away whether you're going to defeat it or not – more uncertainty is exciting for me.

    I like some of the Incarnate ship designs but as an adversary, they don't seem to be that different from the Vagyr.

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  12. Space looks a lot more… crowded, than previous games, and that's a problem, HW1, HWC and HW2 had made more sense of how empty space is, in HW3 it seems you are always in some mega-structure or planet.

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  13. I havent seen any Templin videos in a few years… Still doing amazing work!! But I also have to sdmit that I'm a bit bummed out that there's still no video about the Principality of Zeon. 😭

    Reply

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