The Horus Heresy: Age of Darkness – Full Rules Review



Today we’re reviewing Warhammer: The Horus Heresy. Let’s see what the Age of Darkness has to offer!

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0:00 Intro
0:58 Contents
1:56 Unit Statlines
3:21 General Principles
5:27 The Turn
6:10 Movement Phase
8:21 Shooting Phase
14:27 Assault Phase
19:36 Morale
21:29 Reactions
24:02 Unit Types
27:25 Characters
30:00 Psychic Powers
34:55 Vehicles
42:50 Vehicle Types
46:14 Super Heavies, Knights and Flyers
49:50 Terrain and Buildings
54:39 Universal Special Rules
1:12:05 Army Construction
1:16:15 Missions
1:23:56 Closing Thoughts

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28 thoughts on “The Horus Heresy: Age of Darkness – Full Rules Review”

  1. 6' by 4' tables are hilarious! – All of the move to small boards for AoS then 40K and now this.. – I'm assuming (based on the mechanics) that Old World will also be 6×4 – which makes me wonder why they reduced some and not all of their systems?

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  2. Sounds like playing old rules personally not a fan 9th Ed is the most balanced edition at least rules wise and the first edition ive ever seen melee as viable as shooting, but im glad tgeres a system for people who don't feel the same

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  3. Less competitive is good, 40k has always been up until recently more about what works thematically rather than the "mathhammer" side of things which is just building lists that are optimal and abuse rules to their greatest effect, see early 8th ed. Knight Castellan and various others. Also competitive play and rules have no place in heresy as it's meant to be psuedo historical within the context of the universe which means more focus on the hobby less about the crunch and rule manipulation. A game doesn't need to be competitively viable to be good.

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  4. I for one abhor the sheer quantity of special rules that I have to memorize and account for. It's almost like I swapped out strategems for special rules. That and the lack of information on the data sheets is rather annoying. I have to scroll over to some other page in the book just to know what the weapon they're using does. That and I also have to use a separate book to find some of the special rules in there for that gun I want to fire, and even then it might just be in the book I was already using.

    Well, I guess I don't have to account for secondaries? That's a step up. Have to think about Rites of War, Warlord traits, and bullshit like that. But at the end of the day, it just feels like a different flavor of 40k, except without strategems, which isn't a bad thing, I love 40k.

    I just don't get why people think this is that much better than 40k.

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  5. This video is excellent. Really great summary. Could you please post your bullet point summary that is on your presentation? It would make a great summary sheet to help learn the rules while playing the game. Tyson you very much.

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  6. Honestly after playing bolt action and seeing how they do blast templates I'm really displeased HH is bringing back scatter die. I'm pretty sure I lost more friends due to that mechanic alone with how bad it was to move the blast template in an impartial manor.
    Still this is interesting and gives me hope for the future of 40k, sadly I just don't care for the Horus Heresey outside the books so I'm unlikely to collect into this

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  7. Death or Glory got a good laugh out of me. Just the idea of one guy YOLOing a single shot into an oncoming vehicle and either saving everyone or getting unceremoniously run over is so damn funny.

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  8. This would be generating hype in me if everything wasn't out of stock online. Seriously, go look at their web stores. Every type of legion specific pauldron, head/helmet, and weapon set are 'out of stock', whether its Forge World or just regular GW. As are the MK III and MKIV power armour sets.

    The new get started box is great… if you play Raven Guard, and Raven Guard only.

    Anything else and it's basically slapping a different coat of paint on the same miniature and calling it a day, 30K historical context be damned.

    Most of the traitor legions used MK III and IV throughout the Heresy, with few exceptions. The Loyalists used MK VI predominantly because they held sway over the forges of Mars until the Siege of Terra, and even then armour was limited to what you could scrape together.

    Just feels irritating that I can't get a hold of the armour my factions need because GW didn't properly stock their warehouses… again.

    We're three years into Nurgle's Rot, I would have thought they had found a work around for supply and demand, especially with a bloody re-release of Horus Heresy!

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