What secrets lie in the cave of forgotten memories…apparently how to use the Falcon and Wave Serpent in your games!! Enjoy!!
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First!
I miss my 21" movement Serpents 😢
Idk, if my opponent forces me to use 3CP to use Fire and Fade + Phantasm, I reckon they made a viable trade and put me in a bind. Its definitely worth using Phantasm, but Fire and Fade is pricey (for good reason)
Falcons losing Cloud Strike is pretty big, as well as the Webway Warrior stratagem, so the options for army wide shenanigans has dropped quite a bit. suppose GW wanted to reduce alpha strike damage (and that's fair enough … on the recieving end)
I'm trying to find somewhere in the rules where it's specified that you can't disembark when deep striking as you mention at 3:30
It doesn't specify it in the transports or deep strike rules in the app, and it's not mentioned in the movement phase part of the core rules document either. As far as I can see, those units started the movement phase in the transport, and can therefore disembark in the movement phase. If it said "move step" of the movement phase I'd get it, but it just says
"If a unit from your army starts your Movement phase embarked within a Transport model, that unit can disembark in that phase."
Am I not looking in the right area? It would be helpful if something so pivotal would be specified somewhere xD
Falcon tanks are perfect. That's why the model hasn't changed in 25+ sodding years…
Hey PH, Id be interested to hear your thoughts on majority melee eldar/ynnari lists, ive been trying to get one to work but to no avail so far.
I just saw a list of a player who ranked well at Atlanta World championship, who was using a wave serpent to transport unit of 5 wraithguards plus spiritseer and farseer
As the rules are written at the moment, Is it not allowed to deep strike the Falcon and disembark the units respecting also the 9 inch (for deep strike) rule ? .
Falcons are great, I always bring at least one.
Love it!!!!! Yes…