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What Is The BRUTAL Series?
The BRUTAL series is a series of videos I do inside of the game Transport Fever 2. It’s designed to be an extremely hard version of the game, that has to stick to real life as much as physically possible. We do 1 year each episode, which may sound slow, but my much more fast paced editing compared to other transport fever youtubers means that only the bits YOU want to actually watch are included, any umming and arring is always cut out and it’s just the content you came to watch. If you’ve read this far, you’re clearly interested! Why not press subscribe!
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All mods used in this let’s play:
https://steamcommunity.com/workshop/filedetails/?id=2526235588
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Transport Fever 2:
Provide the world with the transport infrastructure it needs and make a fortune with custom-made transport services. Watch your trains run on rails, your buses and trucks thunder along roads, your ships power through the water, and your planes soar through the skies. Carry people on their way to work or play, and be the reason cities grow and thrive. Deliver raw materials and goods to drive the economy. Experience the greatest logistical challenges from 1850 to the present day, and build a transport empire unrivalled anywhere else on the globe!
Free play offers a huge range of creative possibilities, while campaign mode re-writes transport history across three continents. Transport Fever 2 offers a choice of over 200 vehicles from Europe, America and Asia, modelled in extreme detail; and with the in-game map editor, you can re-create landscapes from three different climate zones. Finally, the realistic transport and economy simulator, along with comprehensive modding support, round off the gameplay experience.
A huge game world is waiting for your railroads, road vehicles, aircraft and ships. Intuitive interactive rail construction tools and a modular construction system for stations make it easy to build and expand your transport empire; and thanks to a wide range of configuration options, every free play game provides a new challenge, where completely different strategies can lead to success.
It is vital to adapt your company to the needs of the economy and cities: bridges, tunnels, switches, rail signals, one-way streets, light signals, and bus lanes are just some of the possibilities you can use to optimize the transport infrastructure. Even train stations and airports can be expanded with modules in order to meet different requirements; and various data layers help you visualize traffic volumes and emissions, and provide information for further improvements.
Thanks to the detailed game world, you can develop your very own virtual railroad landscape: the map editor provides the possibility to create countless different worlds; the terrain in the game can be adjusted and painted; and thanks to the extensive modding support, new creations are being developed constantly, which are available for free via the Steam Workshop and which can be easily integrated into the game.
Game Features
Free play with countless configuration possibilities
Three campaigns across three continents with over 20 hours of playing time
Editors for creating maps and editing saved games
Three landscape types: moderate, dry, and tropical
Realistically modelled vehicles from Europe, America and Asia
A total of over 200 vehicles: trains, buses, streetcars, trucks, aircraft and ships
Modular train stations, bus and truck stations, airports and harbors
Realistic transport simulation including one-way streets and light signals
Editable and paintable terrain with realistic effects
Intuitive construction tools for building railroads and more
Display important data such as traffic and emissions, on separate layers
Dynamic economy and city simulation
More than ten economic chains with associated factories and goods
Cities with countless residential, commercial and industrial buildings
Detailed game world with physics-based lighting
Individually simulated land animals, birds and fish
Over 50 challenging achievements in free play mode
Extensive modding support via the Steam Workshop
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My PC Specs:
Processor – Intel(R) Core(TM) i7-9700KF CPU @ 3.60GHz, 3600 Mhz, 8 Core(s), 8 Logical Processor(s)
Installed Physical Memory (RAM) – 16.0 GB
Graphical Processing Unit (GPU) – NVIDIA GeForce RTX 2070
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#Hushey #TransportFever2 #Tycoongame #transportfever #tycoongames
#businessgames
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all those mads are very confusing
Sheesh it’s ridiculous mod should have economy adjusted no way in hell maintenance and prices for everything 1850 equals the prices of 2022 is any mods for inflation?
Give me the link to all the mods you have excluding the rival companies because they don’t exist
Is your map available for the public, because every time i enable it, it never shows up in the game.
I love the series, though i never realised one thing.. How do you lock the date not to progress?
its been 5 months and i still cant find the story element mod.
So for anyone who's played OpenTTD, this game kind of looks like a more in depth version of that.
Can anyone confirm if they're that similar?
Interesting.
Looks good when attaching stations to the actual industry building, but is it less efficient than having the stations closer together on the road to reduce travel distance of trucks?
тупые американцы даже не могут понять того, что нефть можно рагружать на следующей базе в остановку, как в городе, позорища всех обитателей планеты
Episode 2?
For yor crude drop off, if you had switched platforms, you line route would not have to cross its own path.
I didn't know you could make money without delivering the product to the town. I've always make my lines run the entire gambit before switching on
pls i need more videos like this you are amazing to watch
I smell a new video on the way
Watched a few of these vids and all players make the same mistake – start building a road from A to B then run straight into a hill, then waste money carving it out and then going around. A quick check on elevation would have saved you thousands and then you would have gone around the hill to….
Error number 2; was wasting thousands of dollars in the first 3 mins by not connecting your dirt road to the town road and using the zig zag to get to the refinery quicker (only temporary) you can easily change the route later as town expands. Basically 1/3 of your road was already built – in tar seal. Yes I understand emissions but it would be inconsequential compared to saving $300,000.
When it comes to hard mods.
I haven been hoping someone would make a cachement area mod.
So, that bigger cities have to have inner-city busses or trucks to distribute stuff to/from the train stations.
Damn this guy needs some more subs
What Map is that?😅
The crude linee is awful lol