The Games First New Island | Project Castaway Gameplay | Part 3



Project Castaway Gameplay Let’s Play – Project Castaway is a survival crafting game set in the Pacific Ocean.

►Project Castaway Current Gameplay Playlist: https://www.youtube.com/playlist?list=PLhk2InOhK1bcTpIqRB-Jd-9gMOjv8lnAR
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Download Project Castaway from the Steam store here: https://store.steampowered.com/app/1713350/Project_Castaway/

Thank you to the devs who were kind enough to send me a free game key
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What’s up guys and gals, I’m Kage848. I love to make videos for Youtube, mostly early access survival games like 7 Days to Die, Empyrion, Raft, Mist Survival, The Forest, and more! I also dabble in City Builders and strategy games like Civilization 5, Civilization 6, Dawn of Man, Stonehearth, Factorio and Rim World. I do at least two videos everyday of mainly tutorials, let’s plays and general gameplay footage. Thanks for watching my videos.
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This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development.
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Outro Song:
Shaving Mirror Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
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24 thoughts on “The Games First New Island | Project Castaway Gameplay | Part 3”

  1. Hey is the log storage able to be put on a raft and the rock storage one? Curious if you could convert the log storage to be able to bring back the barrels and also able to bring back logs you might need eventually. The rock storage would also handy. The barrel version should be outer i think and the inner portions should be inner for stability from what I've seen.

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  2. @Kage848 u need to get the notes in order to get the other ones , its like a storyline. so if someone tells u that in some place u missed a note and it is not there it means u skiped a note

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  3. I hate it when devs "fix" parts of games that make them more enjoyable for players. Remember when you could hit "push" on your boat in Sunkenland and go insanely fast? I think if people are using those kinds of unintended features then, as a dev, maybe you should consider why using them is more fun than not using them and make your game better. This game looks fun but right now I'm happy I haven't bought it yet. I don't want to have to put on a youtube video to kill time while sailing between islands in a game based on sailing between islands.

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