The Future of New World | New World Game Star Interview Breakdown | New World to Go – Episode 53



In this Episode of New World to Go, A New World MMO podcast, we discuss the future of New World. In a recent GameStar interview, Scot Lane, New World’s …

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11 thoughts on “The Future of New World | New World Game Star Interview Breakdown | New World to Go – Episode 53”

  1. Maybe the wrong place to ask, but you guys run newworldfans.com right? Could you get some skill tree review posts going for all the other weapons? You have fire staff and musket posted, but nothing else. Also, I like the database, but its a bit cumbersome. For equipment mods/perks, I think it would be very useful to be able to sort the list from default view by picking an equipment slot and then see all possible bonuses that can be applied to the slot.

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  2. Great episode as always. So yeah the interview was quite interesting, super glad he didn't back off of the release date and correct the interviewer on the 2021 year. As far as new content goes, I don't even mind a one time of year expansion as long as there is enough content and things to keep me interested for the year I will be playing and waiting on it. Pretty sure everybody (other than those who burn/race through content and then complain that there is none), would be happy with that too. However the quarterly type expansion/improvement content that ESO releases is absolutely amazing. They're always working on something. That keeps that game refreshing, and interesting, and I always have something else to look forward to when I go back to play it.

    I'm a sucker for lore, I also enjoy games that reward the players who dig into the lore with things like secret quests that can be found only if you know something particular about the world's lore. EQ1 was super good at this.

    Anyways you guys take care.

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  3. They really need to open up the game again so more people can test it out cause some of these changes may sound good but do they translate well to the masses.

    They should do a short test phase that just focuses on combat so they could iron out the basics especially how it pertains to fighting other players.

    Quests and story is nice and all but if the basic combat pve / pvp isn’t responding well then they are gonna have some problems.

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  4. I can see a nice lore video of seeing an immense eruption filled with jaggy mountains and lava. Maybe a new subterranean lava monsters are pushed to the surface and threaten all island inhabitants. The angry earth desperate to protect itself become more organized into armies to combat these new lava monsters. Like white blood cells to a virus. A new territory that one wouldn't want to step into by themselves since these two monster factions are at wars. The lava faction kill indiscriminately and angry earth doesn't soon forget old enemies. Maybe even the evil corruption bands together with the players in this zone to beat back the lava monster faction. With lore that makes the evil corruption seem less evil all of a sudden.

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  5. Thank you for the breakdown guys. I saw this interview on the subreddit but it was too many words for me lol! I sincerely hope that the lore of Aeternum is rich and deep for us to explore, through visual lore or pages we can read I'm happy with both.

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  6. Nice video guys! I would like to see arena pvp like 2v2 or 5v5 arenas. And deep endgame crafting. Like you are the servers legendary smith that they want you craft for huge pile of gold

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