The Fury – This Isn't Star Citizen's Carrier Ship



CIG recently released the snub craft Mirai Fury and heavily implied its capabilities as a ‘swarm fighter’. With no quantum drive, The Fury must rely on being transported by a larger, or ‘carrier’ type ship. The problem is, we don’t have any carriers yet, and isn’t there just better options than the Fury?

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21 thoughts on “The Fury – This Isn't Star Citizen's Carrier Ship”

  1. Thanks for making a realistic review instead of the more common "OMG how cool" videos you find on YT. The one think the Fury shines is the fun factor. While bringing 5 Gladius and 1 Corsair is surly more efficient, the Catapillar / Fury could be more fun. The small fuel tank makes sense given the size of the ship. It should be OK for one fight, but you need the option to refuel – even on you pocket carrier. CIG talked about rearming missiles with the hand held tractor beam, so maybe we get a hand held refuel in the future.
    There might be a scenario for carrier / snub game play in the future (Pyro?) if you have long distances to cover and no support around. Spending 10 min in QT in a Gladius between each mission get boring so hanging around the Cat with friends might be more fun – if you can refuel and repair. (and that kind of time-sinks is what I expect from CIG)
    But as you said, all those ships – way before the intended game play is added – this is the real issue. Thanks again for your honest and fact based video.

    Reply
  2. I just wouldn't own one. For the same price or more for a game package you get a ship with no QT drive. The only way I can see these being effective is for swarming and that means you need loads of your friends to buy them too

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  3. Oh my God, THANK YOU for enlighting others out there… I've been pulling my hair out trying to tell others that carrier gameplay isn't ready and that CIG had pulled a false advertisement to lure everyone in buying their latest and greatest… they did the same with the Starfarer when they introduced refuelling, promising loads of credits to be made in game…. you can't even see a single starfarer ingame being used and even when offering free fuel, the only response you get from players is "why waste your time and money dude, we can just refuel at the station quicker and cheaper"

    They want you to believe the starfarer is meant for Pyro… yet pyro is coming?? Soon(tm)

    Fury is a "good flyable concept"… until they ACTUALLY address all the issues in game, it'll be pointless in a month or 2. When I say issues, I don't mean bugs, I mean the core of the gameplay… the reason why any specific ships even exists.

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  4. 4:51 This statement doesn't really make sense to me. How is it any more vulnerable than it would be inside any other ship? Lol, the cat fully crewed has just about the same dps a c2 does (both using repeaters). Also, it doesn't take a huge amount of time to load up 5 ships with 6 ppl. Once they fix the spinning out of control bug and increase the fuel this ship will be a good addition to any ships offensive abilities.

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  5. One thing CIG did mention a lot of times (even on the Perseus sale, despite going against it), is that small weapon sizes will be ineffective against large ships. Which is pretty much obvious/required to avoid situations where someone parks their ship in a blindspot and makes a funny video of how they killed a 3000$ Javelin with a Aurora.

    Even if we leave all the possible things CIG could mess up aside, I'm confident the limiting factor will be the amount of players you can bring along.
    So you'd most likely want to put players in the most capable ship, rather than fielding lots of lower performance ships.

    Combat wise, I think snub/light fighters will eventually fall out of favor when battles take place on a larger scale, at some point you won't be able to dodge shots or predict where they come from anymore.

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  6. It would have worked great if it was a consumable. Make all Non Quantum ships cheep.
    Sell them for a fraction of other ships… 30aUEC or $1
    Un Insurable: If it pops it's gone.
    Pirating: Stealing it makes it yours (like armor or ammo). Makes sense if they can't be claimed.
    Manufacturing: Craftable abord fleet ships… long operation left you with more pilots than ships? bang a few of these out.

    Players could treat them like expendable ammunition that needs a pilot. Got a respawn bed and space to cram a bunch of these in? Rip and Tear until it's done…

    Easy wish fulfillment for anyone wanting to stack a caterpillar full… CIG would make the money selling hanger queen proto-carriers… cheep Fury's would ensure that. Additionally they could sell fury skins for a reasonable dollar value, allowing players to apply each purchase to only one ship at a time. Want a themed caterpillar carrier queen? 6 Fury Skins please.

    Buying surplus furys would be an insignificant investment.
    The tiny size would mean you can stack in many more than you could light fighters.
    The small size/cost would make their niche be expendability. Wake, ZERG, Die, Repeat.

    It adds value in prolonged operations… a cheep, numerus and expendable alternative to light ships. x4 in the same space
    They would also have a role in large long running battles… same as above, great backup for for respawning pilots.

    Pirating them would be an awesome way to disembark after a boarding action.
    It'd be fun salvaging the intact but out of fuel / un-used ones following a battle.

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  7. I agree with you that these don't belong on carriers. I see this as an amazing ground facility defense aircraft. These could deploy at UGF's as light air support with heavy ground turret/missile defense. There could also be civilian variants as city transit vehicles.

    Reply

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