The Forgotten 1994 Drizzt RPG That Destroyed D&D Video Games | Menzoberranzan Review



Menzoberranzan was a 1994 Dungeon and Dragon’s game revolving around Drizzt and the treacherous house Do’Urden, developed by Dreamforge Entertainment under the publishing arm of SSI. It was a classic dungeon crawler built on the same engine as Strahd’s Possession and Stone Prophet.

It was so unbelievably mediocre that it forced TSR at the time to rethink how they did games licensing. Here’s the story about how a bad Drizzt game saved D&D!

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31 thoughts on “The Forgotten 1994 Drizzt RPG That Destroyed D&D Video Games | Menzoberranzan Review”

  1. I would really love to see you handle the the other Masterpiece Collection games from this era – The hilariously batshit insane Dark sun games, the vastly different games of the World of Aden games and my favourite of the bunch – Al Qadim's The Genie's Curse.

    I mean, there is the Eye of the Beholder series which had a similar sort of interface to Menzo and the 'Lofts but didn't seem as charming and had required hidden walls in their first area which pretty much made me "M'kay, not for me!" as a kid and I haven't yet returned to that series.

    Most recently went through the Dark Sun games on stream and I had forgotten what sheer joy the writers had with that game. Every single storylet of that game is bizarre and wonderful. Second game was a bit of a diappointment in terms of tone compared to the first game, but the was enough craziness to the plot to keep me going.

    Entomorph, the 2nd of the World of Adven games is also a trip – It's in the same engine as Genie's Curse so I was excited to try it and I did not see the storyline coming one bit. I tried Thunderscape which had a surprisingly banging techno-ish soundtrack compared to what I was expecting, but the scenes are just all soo…. brown… I managed 4 hours of wanding around shit covered walls with enemies that sounded like broken radar machines before I called it quits.

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  2. The pronunciations made an otherwise amazing video kind of painful to watch. I'm so used to pronouncing Do'Urden as "due-arden" that everything else just sounds wrong

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  3. Love it! Been sitting in my game library for awhile, need to give it a play. BTW, got to love your presentation. Reminds me a lot of early youtube game reviews. A nostalgia type video already full of nostalgia. You got a good hook haha

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  4. I was a huge Drizzt fan at the time and I remember being absolutely blown away. By how terrible literally everyone agreed this game was. It made no sense how SSI had gone seemingly overnight from putting out era- and virtually genre-defining CRPGs to whatever this was (though granted they did not develop it themselves). Edit: I totally believe it was not that bad, if there is one thing I have learned in my decades of computer gaming fandom it is that sometimes hyperbolic hatred of games means the game is more mediocre than terrible, and people are just trying to one-up each other to bash it

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  5. Looks like SSI liked using that weird resolution that had those wide pixels. The other game I remember using it was Blood & Magic. The graphics in that resolution always looked strange to me, a bit like old C64 games.

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  6. The RA Salvatore books are what first introduced me to literature and reading. I consumed those books as a child and it opened a whole new world to me, I read every single book in that long series, and I eventually branched out to other fantasy series, science fiction, and also nonfiction. I still sometimes go back to read the older books for nostalgias sake, I can’t help but love them. And for as long as I can remember, I have wanted to play a video game set in that world, a GOOD video game. I’ve since given up on that dream though, I doubt I’ll ever see one, not in my lifetime.

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  7. dragonlance you say? in 8th grade i read 2 books with raistlin and carmoran in them… i remember loving them. i had no idea what dnd was back then

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