The First Look at Blood Death Knight Hero Talents…



This honestly will likely be my favorite feature of the War Within, so very excited to see more!
https://www.wowhead.com/news/first-look-at-hero-talents-in-the-war-within-336814

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0:00 General Info from Blizzard
7:16 Sanlayn Blood Death Knight
19:44 Lightsmith Protection Paladin
23:50 Mountain Thane Protection Warrior
27:08 Closing Thoughts

source

20 thoughts on “The First Look at Blood Death Knight Hero Talents…”

  1. The fact Lightsmith seems like a support talent tree makes me dread more augvoker scenarios.. I imagine Totemic hero talent for shaman will be loads of supportive totems and stuff.

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  2. useless pseudo-talents that are used by blizzard as selling points to a demographic that is intoxicated to the emotional gratification and mental occupation they receive from the game. all the tanks specifically lack basic tanking tools such as self sovereignty and instead rely on useless incoherent stats and outright bad design.

    i would say that you belong directly in the worst categories of the average user who plays this game. some non average as well. you specifically, it is not as if you like blood death knight, but its the only class that possesses the highest sovereignty compared to other classes… if blood death knight traded places with protection paladin, then you would play protection paladin. that is the level of personality you have as a human being, indefinitely non existent.

    now the only thing you wished would have been for the death knight to not have its health feel like an enwidened pendulum when it is struck. massively awful design for tanks.

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  3. Blood Beast Hype! Blood Beast Hype! I literally know nothing about how BDK is supposed to function but it sounds very cool. Would be cool if your character was just dripping blood all the time any of that new stuff was active. Like you were soaked in the blood of your enemies, the screen could even take on a red tinge. I am going to assume, from the BDK side of things at least, that death bringer is going to focus on mitigation instead of healing. Think a Wrath Frost DK tank, with lots of ways to just ignore damage and increase armour and parry etc. Should eb interesting.

    Now, Blizzard, Bruv, send us the monk stuff before my head explodes from the anticipation. Lol

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  4. i think how infliction of sorrow will end up if it goes like it reads: When vamp blood is active, every vamp strike adds 3 seconds to disease and a little bit of damage (20% of remaining, which ramps because duration keeps going up), and then when vamp blood is down, your next vamp strike will have a huge hit of 200% of whatever the disease time built up to, unless it caps for some reason

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  5. What I love about the hero spec for BDK is that it seems you don't really have to micromanage this, it just happens and buffs you which is great. Just as they said there's no need for adding even more complexity so that's very cool if they stay true to that. Looks like some of those (Blood beast one especially) will just straight up buff BDK damage which is also neat. This looks amazing! I can't imagine Deathbringer being as cool as this one 😀 San'layn just oozes flavour for BDK!

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  6. These talents are going to be fun but how are they going to balance all this OP stuff for each class on top of regular talents? I think that's my only concern. So many classes, somebody is gonna get left forgotten about for most of the expansion like monks in DF

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  7. The way you felt about the dk tree is how I felt about the pally tree.Although, I was sad nothing is playing with the Valkyrie type theme. That’s some of the coolest stuff with pally imo. But I live pally.

    Reply

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