The Fallacy of "Replay Value" | Extra Punctuation



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35 thoughts on “The Fallacy of "Replay Value" | Extra Punctuation”

  1. If the goal is replayability, I'd say to not change anything each run, but to have unlockables from previous runs. And subsequent runs can be about getting the more difficult unlockables. It's the model that Resident Evil and Dead Rising use. And I love it. And it also doesn't affect the people who only want to play once

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  2. There are many reason why we replay games. I replay them because I like the mechanics, not for the familiarity. I would prefer a new game with the same mechanics. That's why Doom 2 is my favorite Doom sequel, but once you finish Doom 2 what's next? Doom mods! More of the same mechanics but new maps.

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  3. You wanna run adds before or after the vid, fine, gotta pay the bills… but NEVER make Yahtzee interrupt himself for a midroll, it completely runes the point of his nearly breathlessly paced style.

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  4. Kinda sad all these top comments are just about the ad break and not about the content of the video. I'm in the same boat here, though. I never have interest in NG+ as most of them are simply not fun enough at their core to go through the motions again now that I know the story.

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  5. The best example I can think of replay value single player game that isn't just "I like the same fun experience" would be something like Neir Automata where you need to replay it to learn more about the story and world, because it isn't possible to see everything in a single play through.
    I'm always on the look out for games that have a genuine and interesting branching narrative (and not just the illusion of choice), unfortunately they are very rare.

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  6. The traps in a horror game help maintain a sense of tension between story beats. If you remember a good chunk of when you won't encounter traps, that tension is lost. By moving the traps around, you'll encounter a trap during a time you thought was safe and suddenly that tension comes back. I'd also guess horror games are best replayed a year or more after you last beat them so you have time to forget a few things about the monsters/traps/puzzles. Other games like the metroidvania you mentioned also make sense to me because you can't just rush the best upgrades and have to find them by exploring.

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  7. I replay games with lower difficulty because the first time I always play the hardest one or as in the case of RE2 the hardest one which is unlocked after finishing the game.

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  8. I believe the highest form of replay value for a game comes from mods. You know it will be by-and-large the same experience again, but tweaked however you see fit. Randomizers are basically on the far end of adding as much novelty as possible.

    Games with multiple endings/story routes on the other hand, basically have the strongest baked-in replay value, but only by virtue of making it impossible to experience the full game in the course of one playthrough.

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  9. the way i see it, replay value is a thing that will come to a game naturally. you can't force it. i don't think a game not being replayable is a bad thing, either. god of war 2018 is a game that i love and i have absolutely no intention of replaying it. i got what i wanted out of it! im done!

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  10. risk of rain 2 embodies replayability i think. they take the concept of doing the same thing over and over and somehow make it fun every time. even if i get smashed on level 2, ill be right back into the game in 20 seconds max

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  11. A bit of feedback regarding the ad placement,

    I don't mean this maliciously but I felt the ad placement here was poor, Extra Punctuation videos are basically a basis for a discussion on a topic, and the video is about setting up the premise and presenting points and counterpoints, to break flow halfway for an ad break was a bit jarring as a viewer as I was mentally engaged with Yahtzee's ramblings ;P

    Imagine reading this is news article or on the escapist website, then halfway through the column, there's a few paragraphs for an ad, I wouldn't expect someone to read (in this case watch/listen) the ad before continuing on the with article.

    If I could offer some advice it would be to have the ad come in after the premise has been established (perhaps with some whitty setup by Yahtzee?) and at end the video with "a big thanks again from …"

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  12. Imagine re-reading a book or re-watching a movie and every time you do a page gets switched around or a scene gets cut or rearranged with another.

    You would forget what the original experience is and the intended story would be disjointed and confusing.

    It makes zero sense for games to try to have every single experience be unique

    it is fine for there to be multiple story paths and endings, but the pursuit of having infinite experiences would lead to a product that cannot have anything concrete.

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  13. There are two right ways of treating an ad break as a creator: treat it with enough annoyance to make the community understand you hate it just as much as OOOOOOR create a super energetic ad full of jokes that may or may not reference all the sweat shops and child labor the product employs to keep their prices cheap (cough Raycon adds from Internet Historian cough)

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  14. There is nothing else out there that I replayed more times than Unreal Tournament, a game where you do not unlock anything, all the content is available for you to use and abuse however you want right from the start, and all the maps are perfectly static and predictable, with the only variable match-to-match being the actual gameplay by you and your opponents.

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  15. Opinion on sponsor: dont care where it is, I skip them anyway, no problem
    Opinion on video: i think "replay value" is intrinsically wanting to play a game again. There isn't inherently more value to playing a game again if it has something different. Most of my replays are for nostalgia but I absolutely use the same methods and madness as I did the first time because I know it works!

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  16. Honestly, I always get annoyed when a game with a code puzzle changes the answer every playthrough. My favorite game "Super Paper Mario" has a bunch of them, but I've played it so much that I have all the codes memorized. It makes me feel smart when I can breeze through the most tedious level in the game in less than a few minutes.

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  17. i think the fact that people reread books should be enough of a hint to developers that people don’t engage with the same art more than once because they expect it to be different

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  18. If Yahtzee redid his old videos in a high pitched western accent, I'd probably watch one or two, chuckle, and get bored. Which pretty much sums up his point if you think about it.

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  19. I love replaying some of my favorites like Half Life, theres absolutely nothing different about it and I mostly dont change the difficulty, Yahtzee is pretty much 100% on point im doing it because I like the game even if its the same thing.

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  20. 2023, I STILL play Fallout 4, a game that was released 8 whole years ago (with Fallout New Vegas every now and then).
    The "modern" audience's definition of "Replay Value" is CLEARLY DIFFERENT than mine.

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  21. There's something very relaxing about playing through a game you've already beaten, usually the same way as before, maybe with slight differences for novelty, so I agree with Yahtzee there. When I was a kid I used to get home from school and boot up a mindless light gun shooter game like House of the Dead or Time Crisis, then try to beat it as fast as possible with best score. I felt accomplished and satisfied, getting noticeably better each time. Feeling ready to deal with boring ass homework instead of procrastinating myself deep into a new long game.

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  22. oh boo hoo this free content has a short ad in the middle we can just skip, literally going to strap tnt to my chest and charge the escapist office. get that money!!!

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  23. If you aren't a speed-runner, you can't fathom the glorious value of replayability 👀
    (also NewGame+ are always fun to explore — when they actually have content and unlocked harder difficulty)

    Reply

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