The Everything Base – Part 3 – Oxygen Not Included



This is the third VOD in a series where I am undertaking my most ambitious run yet. I will be trying to do more or less everything the game has to offer. That includes the new Frosty Planet Pack DLC, an all achievement run, and then later colonizing all 9 planetoids and using almost every critter, plant, power generation method and oxygen generation!

Seed if you want to play along: CER-C-554651976-0-D3-0

Mod List: Bigger camera zoom out, Build over plants, Suppress notifications, No long commutes, Ach/res names, Pip plant overlay, Show destination POI, Blueprints fixed, No research alerts, Better info cards, Mod updater, Customizable Speed and Default building settings.

You can find me over at https://www.twitch.tv/gcfungus
Join the discord here: https://discord.gg/bnqYAUTMmn
Support me on patreon: https://www.patreon.com/GCFungus

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5 thoughts on “The Everything Base – Part 3 – Oxygen Not Included”

  1. 10:56 – Chilly surroundings is absolutely bugged. I simply will not accept that it's normal behavior for dupes to get the debuff in as high as 27 °C. And I WILL NOT put 9 kDTU emitters all across a normal map, just so I could get rid of chilly surroundings and soggy feet, the athletics penalty is irrelevant if you use gyms.

    Besides, I think the dupes going out of their way to visit a heater to get a 0.2 cycle buff creates a higher downtime than if you just let them suffer the debuff as-is, because low athletics dupes will take a longer time to make the detour, and with 20+ athletics dupes it just stops mattering, because 20 is the cap, so 23-5 is still 18, extremely close to that cap, so a detour to a heater is a waste of time with them too, just in a different way. So yea, this entire feature is a throwaway in its current implementation.

    Klei managed to add yet another layer of tedium to the game, 100% frustration, 0% fun.

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