The Engoodening of No Man's Sky by Internet Historian | First Time Watching



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0:00 First Second
0:11 Eleventh Second
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45 thoughts on “The Engoodening of No Man's Sky by Internet Historian | First Time Watching”

  1. I remember watching that whole video and then watching the Fallout of 76 video lol I just had to compare the two but fallout was just a dumpster fire of problems

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  2. "In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated assets and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create textures and 3D models." -Google

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  3. Procedural Generation is both a great thing for gaming, and the crutch for the lazy developer. You set parameters, and the algorithm randomly generates the play-space within those parameters, or some aspect of the game, like wave and wind patterns on oceans(which has had an amazing effect when applying these things to natural phenomena).It is a great boon for rouge-likes, as you no longer need massive tilesets/prefabs for every inch of the play area, just for the larger things, like buildings. However, recent-ish problems have arisen with lots of would-be-successful devs who think its the easy way out of having to design a play space. It's a direct replacement for hand-crafting a map, that doesn't always mean its better, or viable.

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  4. 15:55 Bigotry and draconian measures are more profitable. Ask Disney.
    19:00 Again, this disco jam is called "Okay" by 13ounce
    22:30 To use an unmentionable metaphor, playing yourself is dramatically less complicated than connecting to a stadium full of people.
    28:00 ZeroZeroZeroZeroZeroZero – Because Cheerios… are circles.
    32:55 That wasn't the problem. Sony gave them lots of opportunities. What Captain Sony was too polite to say was that Hello Games overpromised.
    36:00 Oh he's definitely a liar. He manufactured that first demo and pretended it was organically generated from the code. That'd be like a resteaurant serving takeout from another resteaurant.
    35:30 In Europe office jobs are still mostly 9 to 5 affairs.. Maybe longer hours but never on Sunday. Socialism! Church!
    42:30 No, that is Capitalism! Praise the 300 dollar insulin shot!

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  5. I know other people have said it but procedural generation is basically using an algorithm to create something. You set up and give it rules and what it can and can’t do, what can go where or how much of something to put there, and it calculates a random output based on those parameters. For example Minecraft’s world. They have a few rules I know off the top of my head. No desert and ice biome next to each other. Certain resources only spawn at certain heights. Villages can only appear every so many blocks, and only in a few biomes. Only so many mobs in a certain biome, etc. then you turn it on and viola a world is made

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  6. BTW the game still years later has not delivered most of the stuff it promised, is still an utter buggy and poorly optimized mess and the devs keep hyping new stuff they won't deliver just to keep people in the game. The game is essentially a worse minecraft modded with teh space stuff

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  7. iirc, Sky Television owns the rights to the word 'Sky' in the UK at least when it comes to digital media and similar projects. How they succeeded with Microsoft was that it was a legitimate possibility people might assume Sky TV had made that kind of software, whereas few people would assume them to make a video game (hence why No Man's Sky still keeps the name).
    How it works is that if the product in question has a legitimate chance of being confused as your product when it is not, you have a possible grounds for successful claim of trademark infringement.

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  8. This game has gone from one of the worst games ever to one of the best games around and one of my favorites to play. This is just a true happy ending redemption story.
    And yet Hello Games is STILL releasing massive updates and content additions FREE of charge to the point a lot of people are now asking them to release a paid DLC so they can give back to the devs for the work they have put in making the game what it has become.

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  9. The company that bought the company Sean worked for is called EA and is widely known for buying game companies and destroying them, so the fact that they left and made their own studio and then had to figure out what to make is more understandable in that context.

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  10. Sean Murray was excited to see The Engoodening of No Man's Sky, and it helped bump sales too. He tweeted about it… And then sent a second tweet in all caps pleading people to not watch the last 5 minutes.

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  11. I've actually played No Man's Sky and just…wow…its true what they say. You will never forget your first experience with that game, it is one of the most breath taking, heart slowing, jaw dropping "open world" genre games I've ever played in my entire life. And I would be ECSTATIC to see Lauren play it on stream.

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  12. The best way to describe procedural generation is using math and formulas to create random results. If you procedurally generate planets for example, you're taking a bunch of random results from within a set of predefined possibilities. Example A: Planet is blue, has a toxic atmosphere, and four specific major resource types. Example B: Plaent is orange, has a superhot atmosphere, and four different major resource types. On some level that's pretty much what's going on with the universe generation stuff in NMS, but it also applies to lots of other aspects of the game. Plants, animals, star systems, which intelligent species inhabit the system, the economy of the system, where buildings are, the terrain itself, etc.

    No Man's Sky was particularly innovative in this space because it used procedural generation for TONS of gameplay elements. At launch most of it was kind of samey, but it is a much more varied universe to explore today. One of the most fun features at launch was the ability to discover, catalogue, and name plants, animals, planets, and star systems. It's a fun experience now. I enjoyed it at launch, but also understand the uproar back then. Even if you're not huge into games it's worth trying.

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  13. Computer science person here!
    Procedural generation is basically random generation. Except not random.
    Imagine a game which generates everything randomly. You go to a new place, meet a new creature. The computer goes "oh, I need to create this place and this creature for the player."
    Except computers, for a reason too complicated to go here, can't really do true randomness. Especially when, for design's sake, some of it has to be predictable across players and game sessions.
    So games use "pseudo-random number generators". You give them a starting number (called seed) and you get a random-looking but predictable sequence of numbers out of it. Same seed, same output. Then use that to create the "random" world.
    Example: Minecraft worlds have seeds. You can give another person the seed value, and version number, and they can get the same version of Minecraft and generate exactly the same world. (Not compatible between versions because the details of world generation in Minecraft change frequently.)

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  14. Procedural generation is pretty much you program a set of rules and have the engine of the game generate things within those limits. In no man's sky the overal look of planets, the animal and plants on them, in fact most things work this way.

    Also fun fact after the updates shown in this video the following major updates came out:
    Bytebeat

    Living Ship

    Exo Mech

    Crossplay
    Desolation

    Origins

    Halloween Update

    Next Generation (PS5, XSX)

    Companions

    Expeditions

    Beachhead Expedition

    Prisms

    Frontiers

    Cartographers Expedition

    Emergence Expedition

    Sentinel

    Exobiology Expedition

    Outlaws" & "The Blighted Expedition

    Leviathan Expedition

    Endurance

    Polestar Expedition

    So yeah you can say they got to work.

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  15. I bought No Man's Sky a while back and never really played it much. I've seen this reacted to a whole bunch of times already, but this time I think I might actually play the game for real

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  16. It was kind of funny when you got confused about the bit where the cops thought they were stealing from the place. I don't know how to explain how overworked Americans are compared to the rest of the world.

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