Thrones of Decay was delayed so they could add more content to it to not suffer another fiasco like Shadows of Change did. In all fairness this is a wise idea from Creative Assembly. Recently we spoke about TAMURKHAN and NURGLE but let’s look towards the EMPIRE and some fun ideas to finally give them some power!
The EMPIRE Content We NEED In Thrones of Decay – Total War Warhammer 3
#totalwar #warhammer3 #thronesofdecay
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Not so much faith in this video but there sure is a lot of steel and gunpowder 🙂 have a good Saturday guys!
Instead of mounted/dismounted options, why not just bring back the mount dismount option for cav in general.
Make these videos for dlc earlier. So CA can copy your homework in time
I'd love to see Toddy get upgraded to a LL so we can challenge Karl for the position of Emperor and really spice up the Elector Count system.
And the Marienburg Landship basically being this super powerful and super hard to get unit only unlocked through Marienburg would be really nice to see.
I think the main thing CA need to do to fix overcrowding the map is to make the Realm of Chaos playable in Immortal Empires.
Several LLs should start there like Ku'gath or Kairos and many others can be moved to open up space for new LLS.
For example Tamurkhan starting where Vilitch starts would fit, since he's a Kurgan.
I want unique elector counts and a system for vassalizing the provinces instead of having one giant reikland blob
Give us THE MOOT
The thing I want the most for the empire is a full rework to the state troop mechanic. If I own Solland I want to get the special Solland units, right? Well, its a single unit of spearmen every like 10 to 20 turns with the upkeep of an actual dragon. I don’t think I need to point out the problems in this mechanic…
Use imperial influence for trading into oathgold and dwarven items. Not all but maybe just gray through blue items!
I'd like to see the Hurricanum be the king of buff / debuff units. Give it doomwheel-esque lightning shots with a high firing angle but relatively short range and much slower movement speed. That and some bound Urannon's spells. Maybe an aspect of the buff can be heavy magic damage resistance, so you can blob elite infantry on it without fear of them getting one shot by a big spell. I'd make that activatable so there's a skill element to using it in multiplayer (i.e. so it's not broken OP.) Buff / debuffs from a weather control machine needs some kind of cool visual too, to make it feel like the piece has impact.
These expensive single model pieces need to be cooler than just a buff / debuff unit that you park in some infantry and they perform a little better overtime. That is the way of disappointment.
A Balthazar campaign in Cathay would be really cool, I enjoy his current start but teaming up with the Iron Dragon should make for some great fun!
I want a proper end times campaign. More than anything where I can change the fate of the world .
I feel the Empire needs an economy rebalance. Maybe its me but given how surrounded you are and how many crisis you have to respond to you just donr seem to be able to support as much troops as other factions.
I think they need another dlc at some point that's just all the faith and knight orders
I wonder how it would be if they made Knightly Order factions, where they can use basic state troops of tier 1 & 2 units, but increased upkeep for other units besides their own unmounted and mounted knights…and instead of traditional settlement holding, they instead have 'undercity-like" bases they build in allied or Empire faction territory.
The Marianbrug landship is not Empire content. It is Dog of Wars content. Thank you
The mods for basically allowing you to play as the electoral counts or even just using them is a nice insight to how much potential the Empire has!
A new lord in nuln would do nothing for the Empires situation
I played Empire on tabletop during many years, I had Valten figurine, Steamtank, many hellfire battery, Ulric Withe wolves knights. I played TTW since the beginning and my least faction play is the Empire. Mechanics suck, lot of unit are less powerful than in tabletop, hellfire and steam tank, no choices of chivalry order, non sense Lords Volkmaar instead of Luthor Huss, Wulfart is nobody in the game. While there is no engineers hero, the msot amous in the oldworld. And on top, you got to deal with one of the biggest shitstorm in the game.
I think it would be funny but alao really frustrating if the Empire became a more interesting calvary faction than Brettonia
you know they would not need foot knights if they had not gotten rid of the ability to dismount your cavalry that had been in previous games. bretonnia would really benefit in sieges.
Literally all I want is empire dragons and maybe like a cheap dog unit like wolves
More guns
There's tons of mods that add to the empire for free.
I would have like to see luthor huss and valten but the chances of that are slim to none
why do we always talk about new units but not mechanics? the empire is still missing their detachments, cheap fodder to fill their ranks. they also really need a steam tank rework. the current ror unit plays how the standard ST should function. the vanilla one is so bad as the empire "monster unit" esp when you compare him with the CD trains
honestly moving Balthy is a good move otherwise you have Karl in Altdorlf, Elseth in the bordering province in Nuln, and Balthy in the next bordering province in Solland
What I expect from the next DLC? A new LL, a new hero type, 3-4 new units and a rewamp of mechanics for Karl and Baltazar. That´s it.
I really want hoch long rifles
Hoping for some love towards some of the other game 1/2 factions instead of empire. Vast majority of the DLC races have been untouched for years. I’m looking at norsca/tomb kings primarily though. Norsca fits in well with game 3’s lore however, so I imagine they have some content in their future. I do not hold out much hope for any tomb king love.
I hope the campaign mechanics and play through can get overhauled a lot. Make the empire’s campaign start similar to the WRE in Rome or Attila. A large territory and army but beset by low income, high corruption, enemies all around. And have the elector counts formed into a new window for the player to interact with to make decisions for the empire. Humans in fantasy worlds always build institutions and the empire should be no exception. Have guilds, colleges, industries, cults, all working to make the empire succeed.
And I agree with the addition of the remainder of the tabletop roster to the video game. Long overdue.
You mentioned having a new and unique battle map for Nuln in your Nurgle content video as well and I can see it being useful for a bunch of characters and potential quest battles. When/If we get Thanquol for the Skaven I can see him having a quest battle around Nuln as I remember back in the day (I think it was 5th edition maybe?) there was a Skaven vs Empire battle report that featured Thanquol and his army attacking Nuln and tied in with the Gotrek and Felix Skaven slayer book, though he was killed in the first turn by a lucky canon shot in that report. Regardless, some nice new Empire city maps wouldn't go wrong.
What about incarnate elemental of death? (Also please add it to other factions as well, same as beasts)
Not until they nerf vlad will empire campaigns ever be enjoyable. I know there are hacks and strategies for him but they are spammy and just make the game slightly less immersive