The Doomsday Clock Is Ticking | Vintage Cube Draft



Doomsday is not for the faint of heart, and today’s deck demonstrates that perfectly.

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37 thoughts on “The Doomsday Clock Is Ticking | Vintage Cube Draft”

  1. I think I found a line that wins in game 1 of match 1. Not perfect but the best I could find.

    Rain of filth (6B, 3U). Tap swamp, sac 2 swamps play doomsday, hold priority (3B, 3U). Crack jar hold priority. Cast mystical for frantic search (3B, 2U). Draw the 7.

    Doomsday pile – brain storm/chart, LED (island if draw emrakul off jar), Oracle, 2 don't matters. If you draw cards from the jar you need for doomsday, you could always just keep your hand and put meaningless cards on top. If you draw emrakul off of the jar, the LED play doesn't work so instead you choose island for LED. Play land if island in hand else play frantic search (min 4 mana/2U). Keep LED/island and brainstorm. Play LED/island, play brainstorm, hold priority crack LED for blue. draw the 3 cards put back 2 not oracle. Play Oracle win?

    Obviously doesn't work if they draw into free counter but I think spell pierce could be played around potentially as long as you don't draw emrakul.

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  2. This deck is born from the same mind who won matches in vintage as a storm deck where the tendrils of agony wasn’t even in the 75. I remember hearing this lsv story on LR quite some time ago (or maybe I’m misremembering the source).

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  3. Really fun deck, some bad luck but that's magic. One of those decks that I love watching you pilot because I would have timed out of every match, and you have considered and discarded lines I want even aware of in a matter of minutes.

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  4. I've been kind of unimpressed with Doomsday in the cube this season. Requires investment in drafting niche cards that all become inflexible and worthless if you don't get the critical mass. Also very risky going down to 5 cards in library in a world of draw 7's and a high density of targeted draw effects. Both times my opponents went for doomsday this season I just decked them.

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  5. The Doomsday around 58:00, I was thinking the whole time you could just put The One Ring on top, play it next turn, then have Duress/Thassa's up with 0 cards in deck on the next turn with the ring protection keeping us alive. Editing this, looks like we died either way, but I think this line is pretty good?

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  6. Fireblast inevitability aside… I think Chart A Course was the card you were looking for in your Doomsday pile in Round 2.

    make the following “pass the turn” pile:
    -brainstorm
    -LED
    -chart a course
    -Thassa’s Oracle
    – X

    Untap, draw and cast Brainstorm, put back land & Oracle. Cast Chart, crack LED for UUU, draw Oracle and Land, discard Land. Cast Oracle.

    Thanks for all the super fun cube content.

    Reply
  7. You (And your deck) sure made things hard for you this draft 😂. Love the positive attitude you manage to keep which is one of the reasons you are a GOAT content creator.

    In game 1 of match 3, you could just entomb tendrils for the easy win I think. I can see how the animate dead makes one tunnel vision Atraxa though 😊.

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  8. Thoughts on discarding to hand size m2g1 (around 40:00) after playing your first land?
    Obviously feels kinda bad on the play but it does still make for a fairly fast Atraxa. I've seen CalebD advocate for this before, arguing that discarding to hand size on the play is sometimes worthwhile when you're reanimator

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