The Development and Cut Content of the DC Ruins



Episode 14 of F3 The Cutting Room Floor, an in-depth investigation into the cut content design and development of Fallout 3. In today’s episode we take a look at Fallout 3’s cut locations, including the cut DC neighborhood worldspaces, map changes, cut notes, unused characters, cut areas, lost dialogue, inconsistencies, out of bounds oddities, the confusing Metro system and much more.
#fallout3, #fallout3cutcontent, #falloutlore

Chapters
00:00 Intro
00:58 Open World DC
03:03 The 26 Neighborhoods
05:21 The Metro Mishap
08:55 Chevy Chase
13:08 Adams Morgan
17:35 Dupont Circle
18:43 Rock Creek Estates
26:40 Takoma Park
27:14 Mount Vernon Square
31:38 Freedom Street
33:23 Pennsylvania Avenue
35:54 The Mall
39:42 Museum of History & Underworld
45:55 L’Enfant Plaza
48:52 Georgetown
49:57 Seward Square
51:20 Southwest Waterfront
54:16 Buzzard Point
57:57 Mason District
59:35 Arlington Library
1:05:44 Flooded Metro Mixup and the Missing Stations
1:11:41 The 16th Worldspace?
1:17:22 Chesterbrook and the Lost Brotherhood Patrol
1:20:30 Falls Church
1:21:33 Arlington Cemetery
1:24:37 Crystal City
1:26:05 Seven Corners
1:27:19 Alexandria
1:29:30 The Lost Worlds
1:34:11 Behind The Curtain
1:37:28 Post Mortem

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37 thoughts on “The Development and Cut Content of the DC Ruins”

  1. Bethesda could make a killing just remaking Fo3 and NV to the original visions. We don't need Starfield, we need these games remade according to the original design philosophy.

    Reply
  2. The Metro's always felt wasted to me.
    They are the only easy way in and out of the D.C. ruins, on top of that they would be hard to lay siege to since it would force the attacking force into a death funnel. One that could be very dark. I'm just shocked there wasn't at least a Brotherhood of Steel quest line that involved taking the Metro Tunnels for the Brotherhood or even the Enclave.

    Reply
  3. judging by the quality of the game i'd say they cut out like 95% of the game before release
    by the quote at the end of the video you know that bethesda never had any idea what fallout was about
    it's supposed to be 200 years after bombs fell yet everything looks and acts like apocalypse was a week ago
    there is no "lives cut short by nuclear war" in real fallout
    yet bethesda acts proud for making bajillion pointless terminal entries before bombs
    wasn't one of quest lines for point lookout a literal chinese spy mission WITH BODIES STILL INTACT!?

    Reply
  4. Yes! I have always wondered what was originally planned for the DC metro. It felt so barren, but you could feel the bones there. Thank you for your amazing work. I hope you know it's always a joy to listen to you and your findings.

    Reply
  5. Un jeu de marde qu'on avait cru incroyable, mais le voile maintenant enlevé, on voit bien que toutes ces choses depuis 100 ans ne sont que de la conjecture dérivative mélangée de non sense et de radotage sur le maudit coliss de besoin de virer en rond pour faire 3 cennes comme un vrai professionel dans la shop. Hey criss tu sauras c ben grave, y'existent du monde qui se foute de faire des choses vrais et bonnes pour l'esprit humaine et ne sert qu'à nous faire souffrir en hypnose de plus maudit coliss j'en ai plein mon cass

    Reply
  6. This channel is a godsend for my fascination with concepts and cut/leftover content in games, especially since I love the Bethesda Fallout games.
    Thank you for making these videos and I hope to see more in the future, Bethesda related or not.

    Reply
  7. Hey TriangleCity, thank you for your videos 🙂 I appreciate your content very much 🙏🏼
    Suggestion: I would be perfectly happy too if you split your videos into 2 parters, or 3 parters to keep channel activity moderate, because I enjoy your content that much, safe to assume I speak for many 🙌🏼

    Take care dude keep doing what you do!!! Thanks for bringing us along 🙂

    Reply
  8. so todd howard is ruining bethesda games for years scrapping totallycomplete and finished fuin areas, god doihate todd howard. i really hope he retires soon so tes and fallout can becomegreat again. lets not forget that the TURD known as starfield was todd howards magnum opus. todd howards videogame ideas are kinda trash

    Reply

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