The Cursed Archer! | Diablo Autobattler | Dungeon 100



The dragon-slayer becomes the dragon. Create unique builds without having to grind for equipment. After defeating a dungeon boss, you will take its place. Then, defeat your past selves to descend further into the dungeon.

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39 thoughts on “The Cursed Archer! | Diablo Autobattler | Dungeon 100”

  1. If it's another backup plan of a backup plan I'm gonna km

    Edit: LESSGOOO, I LOVED THIS VIDEO. You wanted to make a build, you sticked to it almost from the beginning, completed the build super early because you didn't took another 20 cards and took the L like a champ. My fav video from this game >:3

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  2. I tried a build stacking the spell dmg curse, physical dmg curse, and the chaos dmg one, along with pets to cast them, it got me to lvl 90 but couldn't win. Strong but your curse builds are better

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  3. might have liked to move your curses to a position ahead of your auto attack. they're on a 7.5 sec CD. sooo you would've been able to apply to ALL by simply casting. also, rather than relying on a 20-40% chance to apply on hit, you get first auto guaranteed to benefit from curses applied.

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  4. If you want an actually busted build, use this:

    Rogue

    Lone Wolf>Shield Aura>Sweep>Cast on
    Critical>Sweep>Shield Burst>Nature Aura>Hunter Aura>Loot Box

    And here is why it works: The high Nature bonus gives you a massive HP pool and increases your size (which effectively increases your range) and because Sweep does damage based on your max HP, it just chunks everything. The Shield Aura triggers every second and shield is based off max HP, so the damage from Shield Burst is massive and in a large area because of the bonus size. Not only that, but it causes the Loot Box to trigger every second, which means you get a free gold skill/spell every second. Sure it is random, but all the gold spells it can cast for you are really good. On top of all that, you get a lot of crit chance and damage from the Rogue tier 2 passive and insane attack speed from the Hunter tier 3 passive

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  5. Here's a game mode idea:
    Juggernaut mode. Basically you get one health per round to start with and instead of fighting a couple waves in the boss, you fight unlimited waves until you lose your life.
    Then your rewards (uncapped coin 🪙 count), but limited on a scale with how many waves you clear.
    The higher you go, the tougher the wave sets. The end.

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  6. The dungeon boss really check everything in your build. The blade thrower checks your tanking & defense while the summoner checks your AOE and DPS. Failed one of the check and you're dead lol.

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