The COLLATERAL GAME came out 9 years later | Splinter Cell: Blacklist – Stealth Assault Chapter 7



“A guy gets on the MTA here L.A. and dies. Think anybody’ll notice?”

Splinter Cell: Blacklist
Stealth Assault Gameplay [Loud Weapons | Stylish Gunplay]
Mission 7: Transit Yards
Difficulty: Realistic (w/ M&E)
Loadout: BIGWICKENERGY

So, I’ve seen Assault style gameplay videos before. However, I don’t think I’ve ever seen a stylish one, other than the John Wick-inspired videos—so much so, that I named my loadout as such. Normally, the videos are played like a typical shooter, in that they let Sam tank way too many bullets. So, let me present to you a smooth(-ish) presentation of how you (probably) should play the Assault style.

Slightly inspired by the works of StealthGamerBR™, though it’s not as smooth nor is it as weapon variety-centric as his.

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#SplinterCellBlacklist #Ubisoft #JohnWick #AssaultStyle #SplinterCell #Gaming

Music:
Dubmatic by Sascha Ende®
Link: https://filmmusic.io/song/562-dubmatic
License: https://filmmusic.io/standard-license

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16 thoughts on “The COLLATERAL GAME came out 9 years later | Splinter Cell: Blacklist – Stealth Assault Chapter 7”

  1. No "f r e a k y p o r n" today.

    Could have been worse. I completely forgot how the Stealth Assault style would work with the Briggs sections. I hated those sections so much, even back then when this first came out, that I completely forgot there are fps sections. And boy, let me tell yah, it took many… many… MANY… SO… DAMN… MANY… restarts on the FPS segments until I finally have a run that I'm satisfied with. Otherwise, this is a surprisingly quick mission (shortest one yet). I guess I really just hated the Briggs sections so much, I forgot how easy this is.

    In other editing concerns, I took the liberty of adding some explosions and gun shots sounds to give the base SFX an extra "oomph" (i.e. made the suppressed guns sound "realistic"at the beginning). Let me know what you guys think.

    Anyway, thanks for watching…. I am NOT looking forward to the next mission (Guantanamo Bay)

    Reply
  2. These fps sections came very out of left field. I don't think they really fit the game but I guess it was them showing what an fps splinter cell would be like? Not great apparently. Shooting the mine at 8:13 was class.

    Do you think conviction is worth me playing by the way?

    Reply
  3. This was about where I had to give up on this playstyle. Those mines were so fucking annoying. I had no idea Briggs had a separate animation set for the pistol, though. Great job

    Reply
  4. That cop at the end makes me cringe everytime.

    How can someone be that stupid?

    He can clearly see Sam was aiming his gun at the guy in orange, but nope.

    He must think bad guys casually aim their weapons at each other ALL the time.

    God I hated that cop in my playthrough.

    Reply

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