The Callisto Protocol – Story Explained



Hello everyone, and welcome to the next installment of Lore and Order, where I unpack game lore and stories from games. In this one, we look at the ‘spiritual successor’ to Dead Space, The Callisto Protocol, from @strikingdistance

CHAPTERS

Intro – 0:00
Plot – 1:33
What Happened to Earth? – 21:58
The Arcas Colony – 23:09
Sterilization – 26:30
Directive 1A – 27:34
Cole’s Vision – 29:59
The Arcas Tomb – 33:02
The Europa Tragedy – 34:45
The Black Iron Outbreak – 38:03
Ending – 40:01

ALL MUSIC IN THIS VIDEO FROM MOTION ARRAY & @epidemicsound
ALL GAME FOOTAGE CAPTURED BY MYSELF ON PS5

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Check out some of my other Lore & Order Videos:

Ghostwire: Tokyo – https://www.youtube.com/watch?v=im7N2B4uCQc
Dying Light 2 – https://www.youtube.com/watch?v=tdW6L3eP9nA
Layers of Fear 2 – https://www.youtube.com/watch?v=aBdzzIUCqEY
Dying Light – https://www.youtube.com/watch?v=G9KF9xYUL6E
Mothered – https://www.youtube.com/watch?v=xQxfQcOVLKM

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27 thoughts on “The Callisto Protocol – Story Explained”

  1. Okay, I should have specified… When I'm talking about 'review' bombing, I'm not talking about complaints regarding the performance (those complaints were VERY warranted). I'm instead talking about people who had played it for an hour, expecting 'Dead Space 4', and they didn't get that, so they 'review bombed' it… All in all, I thought the game was pretty good, an 8/10 due to some flaws. Who'd have thought video games could be controversial! Bring back the PS1 era! 🤣

    Reply
  2. I may be a partypooper, but I found The Callisto Protocol's story (TCP for brevity) really…meh.
    It is a simple escape the Nightmare story, without much personality I add.
    While you gave an intresting outlook with your speculation about the Life on earth and how this is gettin out of controll, it is not specified in the game; thus I, average player, cannot assume that.
    So the basis of Cole's reasoning sounds…weak.
    Humans strive for controll, not adaptability.
    Cole could have been shown as an "ok videogame Psycho with messianic delirium", but the game tries to make him feel "believable" without givin us context.
    I mean, even in Dead Space there were extremely sensible reasons on why people goes on with the Marker (religion for Unitologysts and a source of energy for the Government).

    Everything in TCP seems checking boxes in order to have a story, but they don't seem to be intrested in taking risks (to be honest I was able to predict basically 90% of the stoy in the First 2 hours and I still completed the game).
    I mean: why don't you make the protagonist the actual bad guy? Why don't you make him be imprisoned because he landed without permission? (Cruel but make sense) why don't you make Cole Simeone with a good vision, ruined by evil persons (or incapable ones)?
    How cool whould have been in the protagonist unwillingly spread the horror on black iron and Cole with Fenris tries to stop us escaping (potentially because we are the infected alpha? So a carrier)?

    You don't even need to explain it immediatly, you can explain the role of the protagonist slowly, and have him a change of heart when he realize how much damage he did with his own selfish actions.

    In TCP story we look more like a victim of a system, manipulated by fear, than someone with agency (and does not bode well with the fact that we become a mutant killing machine).

    Reply
  3. I think you’re giving this game way too much credit. The combat is not fun. It’s some of the most repetitive and boring gameplay I’ve ever had to go through. Story it was underwhelming too.

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  4. Everyone needs to play on maximum security it's the only way to play and it's true servival on that difficulty I feel like maybe playing again as it was fun killing the monsters

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  5. I think when they call him vir solitarius I believe it translates to lonely man. So they're saying "the survivor, the lonely man." Because he says he doesn't have family in the beginning and right before Cole says he cares for no one else but himself. I think the narrative is they're calling him a selfish man but at the end he cares for Dani to atone for what he's done instead of being self centered and he learns to work with others instead of being closed off like with Max, instead choosing to care and be transparent with others as a team like with Dani. Elias was the middle ground bridging this transformation.

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  6. What gets me is that it's a 1 is to 1 reimagining of dead space.

    Like, where is the originality?

    Crazy alien obsessed cult….✔️
    Kinesis/stasis powers…….. ✔️
    Body horror monsters………✔️
    Oh, and the self sacrifice…..✔️

    And mind you, all this is not done as well as it was done in dead space, where the reasoning for shit hitting the fan was religion and the real aliens were lovecraftian celestial bodies.

    And how average can a combat system get? Dead space's combat was simple but I was engaging and never felt repetitive unlike this game's.

    The simplest way thestory could've been made better was if the aliens were just that, aliens and all this was a giant mistake instead of it being some conspiracy.

    And the "bad guys" should've just been authority figures having no clue what they're dealing with, mismanaging the situation instead of another generic illuminati type group.

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