The C.R.A.M.P. Fleet! – Awakening of the Rebellion 2.10 (LIVE)



AOTR MOD 2.10 SCUM AND VILLAINY
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1 thought on “The C.R.A.M.P. Fleet! – Awakening of the Rebellion 2.10 (LIVE)”

  1. (0:00 = Woo!

    And CRAMP Fleet?

    8:11 = Oh my gosh! Starfighters, Corvettes, Freighters, what more?!

    9:43 = I think so yes and I think you hit a jackpot!

    18:15 = To Close! The Interceptor-IV Frigates are to close!
    30:27 = The power of Am-Shacks!
    The Am-Shacks have an ability where they can speed up like the X-Wings S-Foils.
    53:44 / 1:26:43 / 3:25:45 = So worth it!
    2:15:20 = Brutal yet long battle for Eriadu! Wow! So much losses on both side but in the end, you got it.
    You now control the whole Southern Regions and Outer Rim Territories! I think it's time to invest into some planets and rebuild your fleet. Possibly make the connection towards the Northern Regions by Ord Mantell? Also if you have HV guns in backwater worlds, or any structures you don't need to, sell them.

    3:09:30 = Whoa! Nice Defensive Fleet and garrisoned units!
    3:13:23 = A lot of TIEs!
    3:25:45 = If the Imperial Navy is just spamming those Gladiator-Class and Ton-Falks, you can easily destroy them by repeatedly using your tactic there and just have decent fighters and corvettes.
    Question, can you have both techs at once? Like having Hutt and Xizor at once?)

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