The BIGGEST Stellaris Battle EVER In The History Of Multiplayer



The BIGGEST Stellaris Battle EVER In The History Of Multiplayer
This is by far the BIGGEST Stellaris Battle EVER Experienced in the History of Multiplayer!
My Patreon: https://www.patreon.com/Strategiser
Edited by Me, Intro/Outro by @harinion

Modpack: https://steamcommunity.com/sharedfiles/filedetails/?id=2978486550
(NOTE: this only works for Stellaris version 3.8.4, version 3.9 and up will cause crashes)

#stellaris #multiplayer #stellarismultiplayer

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30 thoughts on “The BIGGEST Stellaris Battle EVER In The History Of Multiplayer”

  1. i honestly have no idea if people would enjoy this slideshow lmao

    why do we have so many ships? blame the new Paragons DLC for enabling everyone…and i mean EVERYONE to get -90% ship upkeep reductions…

    music used in the video(in order):

    1. Molten Element Aberrants (Aberration) – Ark Survival Evolved

    2. Ascension (Aberration) – Ark Survival Evolved

    3. Daredevil – Ace Combat 7

    4. King Titan (Extinction) – Ark Survival Evolved

    5. End Credits – Ark Survival Evolved

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  2. "This is the BIGGEST stellaris battle EVER" 
    Strat… this is the 7th week in a row that you've presented the biggest stellaris battle ever!

    jokes aside though you should really start giving them unique names, or naming the amount of fleet power involved cause it is seriously starting to sound like clickbait
    edit: oh my fucking god i just unpaused the video, it's a slideshow, this might actually be the biggest one ever

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  3. In terms of fp, there are waaaay bigger battles than this one. But in terms of the sheer amount of ships, anything above that would just melt down even the best NASA Hypercomputers

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  4. Time is subjective. To us the ships appear to be moving in slow-motion. To the crew of the ships in battle, they perceive time as normal in their reality. When an object falls into the event horizon of a black hole, the object appears to be moving in slow-motion when we view it through millions of years outside the event horizon. Is the lag another form of time dilation of our reality? Is lag the Pale mentioned in Disco Elysium? Is it possible to lag our reality out of existence? Alas, we exist without our consent. No one chose to exist.

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  5. I think devs should make a cap on upkeep around 50%

    But i honestly don't know how to optimise stellaris. After year 100 the experience drops significantly. It is a shame considering the gamaplay itself is enjoying to me

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  6. biggest? I'm pretty sure I was well over this when I finished my Giga/ACOT/NSC game last weekend.. 13 fleets, ~680 naval cap each, 10-15m fleet power each, and then add in 2 behemoth planetships, and 3 attack moons.. all using stellarite modules (upper tier ACOT tech). And the final battle against the AE crisis (they were the poukinn family or something, they were basically doing the crisis perk final event) where they had about 20 defense platforms that had fleet power showing of 1 (its so strong it cant display it correctly), took forever, but I won with heavy losses..

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  7. Jesus, Imagine being a crewman aboard a ship in a battle like this, death at every turn, chaos all around, the supercomputer melting with the constant flow of IFF data…
    Though in my personal headcanon I imagine Stellaris naval battles as more like campaigns since it doesn't make sense that the railguns can only fire once every few days and sling a projectile halfway across a solar system. Instead I view it as aeries of engagements across the system as task forces split off and skirmish with one another until one has void superiority, so basically less Trafalgar and more Leyte Gulf.

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  8. I'm unironically a Christian, and when I think about all the wonderful things waiting for me in heaven, I like to imagine that God has a computer that can run this without any lag.

    Now that is paradise.

    Reply

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