The BEST Year of Destiny 2 Content (Forsaken Annual Pass)



Destiny 2 Forsaken Annual Pass content was the best year for content in Destiny 2. 3 raids, tons of Exotic Quests, Pinnacle Weapons, great gear and loot to earn. It was a good time for the Destiny franchise. Destiny 2 has changed a lot over the years, and the current seasonal model doesn’t quite live up to the Forsaken Annual Pass year, however it did lay the groundwork for how we’d received new content updates for Destiny 2.

#destiny #destiny2
Some Clips were from,
Datto: https://www.youtube.com/user/DattoDoesDestiny
Act Man: https://www.youtube.com/c/TheActMan
Esoterickk: https://www.youtube.com/c/Esoterickk
H4RPE: https://www.youtube.com/user/JamesCCharlatan

Second Non Destiny Channel: https://www.youtube.com/channel/UC9joVJRuA7a6pg0TE88cxzQ

Follow me on Twitch: https://www.twitch.tv/thenovemberhotel

Follow me on Twitter: https://twitter.com/NovemberHotel2

Join the Channel to get access to perks!
https://www.youtube.com/channel/UC4OWLYVuwj55RzgmBbY2afg/join

source

44 thoughts on “The BEST Year of Destiny 2 Content (Forsaken Annual Pass)”

  1. Season of opulence was great, but forge, though it had nice weapons, wasn’t very good. Season of the drifter was HATED by the community. This is some Rose-tinted glasses speak.

    Reply
  2. LMAO! My my my, the rose colored glasses are fixed onto your face, my guy. This was absolutely not the best year of seasonal content. Season of the Drifter was one of the worst seasons, and Season of the Forge got stale real quick. Half the year was pretty dull. Forsaken opened the year strong for a starving player base and Menagerie wrapped things up pretty solidly, but half the year was shite.

    I'd say the Beyond Light year was probably our best year, but honestly, this current year, Witch Queen, has been by far the best we've had. Let's just see if it finishes well

    Reply
  3. I was around until season of opulence dropped then my friends lost interest and I followed suit making my way back now but I wish black armory stayed while the forges were mind numbing I feel if they spiced up the enemy’s to be diffrent from ones in the base game it would be a lot more fun also rip break neck I still haven’t filled that void in my load out

    Reply
  4. Love the destiny videos you have been making. I fell in love with destiny during red war and then even more with forsaken and year 2 content. It had its problems but when you compare to what we get now it is not even close. Year 2 was one of the best years of destiny. Love to give you another idea for some content…it would be interesting to see an og destiny player like yourself compare destiny through the years and analyze the question “is bungie better without activision.” Cause this video shows how much better the content was during year 2 when you had two other studios helping bungie out. As a huge destiny fan…I really hope the Sony acquisition can help the game cause I’m not sure destiny can continue with this current seasonal content and expansion quality.

    Reply
  5. Overall it's hard to choose between then and now. Looking back this content seems great but you also have to keep in mind how poor many of the systems were that have since been remedied. Also keep in mind how lack luster a lot of the story content was compared to today.

    I think the main thing I really want to see is better seasonal content. The forges, reckoning, or menagerie all provided much more engaging content then something like containment or katchcrash, imo. The content needs to be more difficult if they're going to make it locked at six players. Give us a larger battlefield with more enemies and more bosses. I'd say the loot is still worthwhile but a lot of people are not okay with the state of weapon crafting for various reasons. Personally I'd like to see 3 player content more in line with the Expunge missions from Splicer. They acted more like cool platform/ puzzle sections with a boss at the end including light mechanics. The corrupted versions of these had a legitimate challenge to them and imo felt like one off dungeon encounters with some story behind them.

    Exotic missions are also pretty lackluster compared to something like Zero Hour. I'd say the last really good one we had was Presage and it got sunset 6 months ago. Vox Obscura doesn't really hold up after a couple clears and we didn't even get an exotic mission in Haunted or Plunder. Instead we got a dungeon and a reprised raid, which while I find to be enjoyable, are not a direct replacement for something that use to be a staple of a new season.

    Reply
  6. I played D2 at launch and got bored after like a month and didn't get back into it until about a few months before shadowkeep dropped. I was shocked at all of the great changes they made and the great new content. It felt like an entirely new game. I wish we could get a year of content that good again.

    Reply
  7. I would still take any of these seasons content wise, than three of the current seasons. So little substance to the game especially with how dry the core playlists are. We have skeleton keys in D2 now. No reason to not bring that system from D1 over. It was the best way strike specific loot was implemented, and somehow was never replicated. Seriously, not a single person would complain about this. Especially if we revamped the SIVA Crisis playlist into something more relevant story wise.

    Reply
  8. I LOVE the Black Armory weapon set. I wish they could establish the way they designed the Black Armory weapons, Zero Hour & the Menagerie into a formula as regular releases.

    It's funny how Year 2's "drip-feed" style content-drop was more tolerable compared to the seasons we have now. They somewhat still followed the mini-expansion formula of releasing a good chunk right at launch. That combined with how they've lasted beyond the year they were released, there was less fomo around them.

    I preferred their way of telling the story because of how isolated they all were, despite all 3 being about preparing for the Black Fleet.
    I don't like how crucial story moments are now being told through the super-drip-feed drops of D2's current seasonal model. If the story has to flow from season to season then I'd prefer 2-3 campaign missions per season instead, otherwise give me Y2 style seasons.

    Reply
  9. The one thing I didn't like about the gambit prime armors is that everyone just ended up using only two (invader and reaper), if you went collector than good luck getting the 20 and sentry was fine, but it wasn't consistent but a small time everyone would collapse on the bank making the set not as useable. It probably would've been better if there was a couple regular enemies who would spawn and try to drain your motes into the abyss and if the collector only dropped half the motes they had and kept the other half (as well as some kinda stat boosts for the more motes you hold up to maybe 20% in each stat giving you a +2 or (currently) 120 extra stat points for having 20 motes on you.

    These ideas might be too strong, but the other two (invader and reaper) massively outweighed the other two and I think a person doing each job should've been almost mandatory.

    Reply
  10. Honestly, I wish we could go back to similar style for our seasonal content – I mean with the variety. Even tho, things like Gambit Prime might not have been the best received, but each season felt DIFFERENT. Currently, what we get is the same-y 3 or 6 player activity each season, with a separate ‘other’ mission and weekly story. It is boring and just super dull. Now I am not saying we need another Gambit season, but maybe some focus on OTHER parts of the game – like season of the Vanguard, where we get 3 or 4 new strikes and reworks to the playlist. Maybe instead of the typical match made activities we have now, we get true horde mode / tower defense mode. Hell, what about some like short stories or something? Relive memories of the collapse, defending the walls, stuff like that.

    We just need the seasons to feel DIFFERENT – they are all the same… Boring…

    Reply
  11. I got into D2 in college when it went free to play so I NEVER KNEW MASTER IVES WAS KILLED?! I WAS WONDERING WHERE HE WENT! I remember in D1 my friends and I believed that there was a better chance for him to give us better legendaries and rolls. Imma miss that blue boi😔

    Reply
  12. As somebody that played then and is returning now, I must say I completely disagree. Destiny 2 was still very mediocre back then and gameplay was still very lacking in terms of depth and variety.

    Reply
  13. The game was better back then, looking back had they gone down a better path I could’ve seen this game being similar to destiny 1 with great armor, weapons, activities to play. But instead now we have half asses activities, decent seasonal stories. The game feels like pay to have fun. I simply can’t keep up with the grind this game wants from me. I feel like both pvp and I’ve have never felt worse. I like the new abilities but now almost every pve activity is too easy now and enemies will get one shot by a simple ability. Pvp simply isn’t fun and trials is easier than comp which sucks cause como has no rewards now. Overall I feel like the game pre beyond light was much better than it’s current state.

    Reply
  14. I felt true pain when you both pronounced Tarrabah like it was spelled “Taarahbah” AND said it left a lot to be desired. Have you seen the pure chaos Tarabah can unleash in the crucible, even today? It shreds almost as fast of not faster than a heavy machine gun when it has unleash the beasts active, Look up “Tarrabah seventh column” and you’ll find millions of clips that’ll show you what I mean.

    Reply
  15. I've played Destiny 2 since launch (Although mostly casually up until December of 2021.) But my absolute idiotic 2018 self didn't think to even touch basically any of this content, asides from Thorn, Last Word and Recluse… One of my biggest regrets about Destiny, even though the stuff is sunset now. I'd love to see more varieties of highly replayable content like these. They kind of live on in Dares of Eternity, but these made the Destiny universe feel bigger, if that makes sense.

    Reply

Leave a Comment