Warhammer 40k Space marine 2 thunderhammer is very slept on and insanely cool but this is how I am using it on the new update. This also covers the strongest Builds and Weapon combos for Tactical, Bulwark, Sniper, Assault, Vanguard & Heavy with tips and tricks to help you progress into ruthless difficulty and understand the advanced mechanics of the game including stat & Perk functionality and what important items/weapons you want to use and what to avoid have been updated as well.
#spacemarine2
► Stream: https://www.twitch.tv/claysthetics
► Community Discord: https://discord.gg/AyYMahnQAe
► Alt Channel: https://www.youtube.com/channel/UCb3XPlFNPRagsda_fje9VZA
Assault Build Text Guides: https://imgur.com/a/UOZxBUM
Builds Video: https://youtu.be/qceVKVeVYVw
All Text Guides: https://imgur.com/a/claysthetics-space-marine-2-ruthless-builds-BaBwlGw
Chapters
0:00 Assault Class Build
1:33 Solo Ruthless Gameplay
15:57 Solo Hive Tyrant Ruthless Difficulty
source
It's hammer time, brothers!
:3 Feelin a wittle power twippie on dis
can we get a 3WEM in the comments?
The infinite light combo just looks too weak compared to SM1 light combo. So i just spam the ground slam Heavy everytime and watch the explosions.
Yes sir!!! You used The thunder Hammer masterfully brother this is the most fun way to play for me too let Waves come as we slaughter them all!
I like how you use the heavy bolt pistol up close in the midst of melee The perfect way to play
dude hitting a crowd with the double bam-bam supreme is what i live for 💥 💥
GAMEPLAY AND BALANCING CHANGES
• Med Stims will restore you to full health
• You can now carry an unlimited amount of stims at once
• Armor delay reset reduced from 25 seconds to 20 seconds
• Melee weapons damage slightly increased
• Melee weapons animation speed slightly increased
• Frag grenade damage and effect radius increased
• Dodging will interrupt the animation of your
attack
• Power Fist: base damage is increased
Contested Health:
– Contested health duration before it decays has been increased from 2 seconds to 5 seconds
– Dealing damage restores 10% more contested health
– Contested health decays 50% more slowly
Gun Strike:
– You have an option to perform gun strike on incapacitated Majoris level or higher enemies, but only if they become incapacitated by your damage
– If all ammo and mags for your secondary weapon are depleted, you won't be able to perform a gun strike
– Performing a gun strike consumes 1 bullet
– If you perform a gun strike while your secondary weapon is out of ammo, it reloads automatically
NEW FEATURES
– Camera shoulder swap
– Added FOV slider
PVP
• Health will regenerate faster if you're out of combat
OPERATIONS MODE
• Vanguard's Grapnel Launcher will work on any surface
• You are now able to select specific AI teammates
• You are now equipped of stim and random grenade at the start of the game
CAMPAIGN
• Jump pack now comes with unlimited charges
QUALITY OF LIFE IMPROVEMENTS
• Bulwark and Heavy will choose to slide over rolling when dodging
• The execution animation speed has slightly increased
• Team armor and contested health are now displayed on their health bar
• Armor bars from Armor boost will now function just like regular Armor bars
• Grenades explosions will cause flammable barrels to explode
• Getting ammo from the ammo cache is now quicker
• Thrown grenades will travel faster
• You can now switch between grenades
What about you brothers??
Now do it again, but parry all the blue/unmarked melees. 😀
takibo also just uploaded a vid like, 9 hours ago of this same mission on assault with the hammer. I'd suggest checking him out if you havnt already Clay!
Welcome back, throbbers!
If you do a light attack and then 2 heavy attacks you can double up on your normal hammer smash
Thunderhammer is definitely the coolest, just from the sound effect. It actually makes a thunder sound unlike the one from darktide
Saying Solo Thunderhammer, feeling like 90 % pistol attacks rather then Thunder hammer 😀 And you played bad you say? Got the job done right? So was good
Assault Is so satisfying to play
Seems to me they adjusted the spawn rates because as of yesterday we feel definitely more swamped than before. WHICH IS GREAT!!!
They really need to tune down the enemies dodging and reduce their iframe too ideally. I wasn’t even playing melee and Ive seen one of these majoris spam dodge 7 times in a row. I just stood there waiting for him to stop
Assault needs 1) ability to regen red health by aggressive playstyles 2) Ability to animation cancel our slow ass swings that get us caught out constantly.
Assault is honestly only played because we love the style and/or lore. Vanguard out matches us in every way and it's not even close. 50% improved parry AND dodge windows on top of the fencing weapon as well, 10% health regen per execute, movement ability, unlimited wave clear with melta, great melee dps typically running faster weapons that dont get you stuck and unable to cancel and dodge out.
One day I’ll master the ways of the bonk. 🌳WEM
they need to put it on bulwark 😭 or the one handed power axes
just bought the game i love it
The game's pace is so slow it helped me get some sleep lol! Great video showing assault at it's best potential after the painful grind.
Love the game so far and the thunder hammer is awesome, but Ill always miss the boss one hotting thunder hammer of the zeolot in dark tide.