The best Slime deck in Standard.



Magic: The Gathering Arena deck tech & gameplay with a Blue/Red/Green or Temur Slime deck, featuring Slime Against Humanity from Murders at Karlov Manor in Standard.

Patreon: https://www.patreon.com/LegenVD

00:00 – Deck Tech
04:08 – Match 1
08:24 – Match 2
19:23 – Match 3
24:44 – Match 4
27:07 – Match 5
31:38 – Match 6
33:31 – Match 7

Decklist:
https://aetherhub.com/Deck/turbo-slime-against-humanity

“Movement Proposition” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/

Unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

#mtg #mtgmkm #mtgarena #murdersatkarlovmanor

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35 thoughts on “The best Slime deck in Standard.”

  1. It's actually not a terrible budget deck, cuz you don't need to spend a bunch of common wildcards. Mana base is somewhat flexible and can be reused in a lot of other decks so it's not exactly wasteful in that department either.

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  2. My first instinct with Slime against Humanity was a Golgari kind of set up, but Blue's access to self mill and Red's discard and draw seem faster than black's focus on creature filled graveyards. Good stuff mate

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  3. It's not card draw or graveyard enabling, but it seems like All Will Be One could be good in this type of deck. By the time you've cast the 6th Slime, you're likely to have put 21 +1/+1 counters on stuff.

    Maybe Arcane Bombardment as well?

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  4. Finally a viable SaH decklist outside of Commander! ^_^ And in Temur just as I predicted it was likely to be. Looking forward to when SaH does down so I can get enough of these to use in paper in something like Pioneer or Modern.

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  5. I'm playing my slime deck right now as follows:
    21 forest
    28 slimes
    4 cenote scout
    4 mulch
    2 bite down
    1 tribute to the world tree

    Definitely still a work in progress, but it has similar games to yours where I'm basically just building out a board of slimes that just grow out of hand for my opponent. If there is time to get a tribute out after that every slime draws a slime which is great. I also really like filtering my lands into my hand with mulch as well as the cenote scout putting a body on the field while getting slimes into the gy. Would be interested to see what your take is on a build like that. I have Rubblebelt Maverick and Aftermath Analyst up for testing and after seeing your deck I'm considering going UG for the Founding of the Third Path and 2 or 3 Flotsam/Jetsam. Not sure yet what else blue has to offer!

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  6. Since you already have Red inside I created a copy of your deck but with 2 Arcane Bombardements for the end-game push. You go wide like crazy if that enchantment sticks around and since the Slime-spell counts in exile as well, it is no shame to banish them from your graveyard.

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