The Beginning of a Brand New City & Harbor on an Island! | MC #12



The rapid growth of Magnolia County’s industrial and farming areas has lead to the region becoming a major exporter of good! The only problem – Clearwater Southern’s trains can barely keep up and the nearest port is west of the area and the goods need to go east. The solution is clear – the region needs a harbor – an intermodal facility that could move heavy and large shipments from the region via boat.

In today’s episode, we’ll build this brand new harbor on Chairity Island. But first, we’ll explore the different types of harbors before identifying the best kind of our community and the right location for it.

After we build the harbor, we’ll extend rail to the harbor, rebuild portions of the highway from Nicolet Bay to Bend, and expand the existing Cargo Rail Terminal. Then, we’ll plat out and build a small community – Chairity Bay – to support the new Harbor complex.

This is a complicated build with a lot of infrastructure and expansion – the best kind, in my opinion. Enjoy!

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► Cities Skylines II: https://link.cityplannerplays.com/CS2
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► Nicolet Bay: https://link.cityplannerplays.com/NicoletBay
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► Clearwater County: https://link.cityplannerplays.com/ClearwaterCounty
► Abandoned City Fix: https://link.cityplannerplays.com/AbandonedCity
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HASHTAGS

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CHAPTERS

Jamila is moving on up! Philip’s Got a Chair – 0:00
City Planner Researches – 2:22
I’m going to tell you this was easy. Do you think I’m right or am I a dirty liar? – 5:20
It took my 86 years to build the harbor. Let’s build a neighborhood before we’re all expired – 28:52
You get a single family home and YOUR get a single family home… we all get single family home! – 34:18
Lines and Spraying – 44:05
Let’s watch videos dance while we listen to groovy tunes – 51:08
Boy, we got it. We can finally turn left – 52:22

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42 thoughts on “The Beginning of a Brand New City & Harbor on an Island! | MC #12”

  1. I really like the harbor build. Although I understand, how you implemented street connections to the highway and harbor part for the sake of interconnectivity, I am a bit concerned about heavy traffic and general high traffic volume through the quiet neighbourhoods as people going to the harbor might take a shortcut.
    Also while i like what you did with the landscaping between the harbor and the residential neighbourhood I could also imagine a cut-and-fill technique for the avenue by the harbor and using the resulting zoning space on top for low density offices kind of watching over the harbor area and buffering the sound pollution.

    Reply
  2. A few episodes ago you mentioned that you went to school in Denver. I just recently moved to Denver from a rural town far from interstates. If you're planning on incorporating a larger road network as such, could you discuss the pros and cons of interstates, and maybe how some of them were incorporated in Denver (whether good or bad)?

    Reply
  3. I think using dev mode wont hurt the series and I would like to see it being used because the grass just looks awkward in places. I think you should put a poll up on your channel maybe see how a part of the community sees it

    Reply
  4. Technically, you would be exporting cargo to Montreal, where they would then export it internationally.

    Lakers are not usually built to ocean standards, and very few salties can actually go on to the Lakes due to the locks, and they would be inefficient

    Reply
  5. Dear community I noticed something … Phil doesn’t say anymore „we place it right under the street … right were it belongs“. This is irritating me because I got so used to it 😂 so we need to start a petition or get as many likes as we can get, to bring that iconic sentence back!!! Let’s make it happen guys!

    Reply
  6. 🪑 for engagement! Will echo what others said, and I say “yes” to Dev IU mode. But I think you should also use it to plop gas stations. I find the game frustrating when I want a specific use, Like industrial warehouses near my residential, and I have to play wack-a-mole with the building spawns!

    PS lighthouse assets when?!

    Reply
  7. I was going to suggest for the harbor roads that you name them A, B, C, etc. Thats what I do. While Im not sure if it is realistic, it logically would make sense – What area is this item located in? Its in area B-8 (Road B sector 8). As I said Im no professional and Im not sure if this is how it works irl, but when I build ports in Skylines 1 I always name harbor roads like this.

    Reply
  8. As a suggestion to this beautiful seaport I would add two or three buildings that I see as missed opportunities, things you might see in those places as I sailed quite a bit for leisure:
    -A harbour master's office, which in this case would take the form of a substantial building with maybe a small tower, I'd say maybe in the small peninsula right about the port at the entrance from the sea directing the traffic
    -A lighthouse on the closest peninsula towards the see, where you placed what could be the managers's house! The lights for the entrances on those port are utterly necessary. You have a perfect spot on a tiny island there. You could even place one on the other side of the river later on.
    – A marina somewhere close on the other side of the island or some other bank of the rivers might also make sense

    On a side note, very open to dev mode for paving!

    Thank you for your very entertaining and enlightening content! ! Keep the good work on! 🙂
    yours truly, SailorTreble

    Reply

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