The Armour of Contempt Nerf – The AP Debuff History, Nerf and Impacts



Let’s talk through the Armour of Contempt change and its effect on the armies that had a copy of the stratagem…

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0:00 Intro
0:56 9th Edition Armour of Contempt Nerf
3:47 10th Edition Launch
5:12 How Good Was It?
7:49 The Nerf
10:14 Still Worth it For Shooting or Not?
12:31 Impact on Armies
13:55 Outro

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24 thoughts on “The Armour of Contempt Nerf – The AP Debuff History, Nerf and Impacts”

  1. I feel like James Worshop's seen the data & saw how practically every space marine player uses the strat. It only makes sense to me that they want players to start using different strategems besides AoC to make the game more interesting?

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  2. I am a bit bummed that the Tyranids already had a nerfed version of armour of contempt by only affecting synapse units meaning exocrines, tyrannifexes, old one eye etc couldn't benefit from it but now that everyone is equally worse across the board i don't feel as bad as I've stop playing synaptic nexus all together a while ago.

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  3. Fine change, I think. But certain models either needed more defense or needed to go down in points. My Land Raider is a 285 point target for anti tank weaponry now. A riptide is 100 points cheaper, and has an Invuln. I think AOC was an important resource for keeping my landraider alive, but now I can't. Sure it's more lethal now, but It's hard to justify taking with how easy it is to kill.

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  4. Armour of contempt change was the best thing GW has done since forever ago… lets just hope 11th editions isn't going to be as big of a mess as 10th was.

    Let us be honest, launch 10th edition vs current 10th edition are two different games at this point. Remember when they said they will limit rerolls and now they are handing them out left and right? 10th edition rules fundamentally are not good.

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  5. Problem was how low AOC could bring saves. no on minded it on hell blasters. but terminators or land raiders in cover being 2+ with -ap was rough. This helped the cover, but still miserable for melee armies as must melee is -2 ap, so running into termies with 2+ with 1 ap is rough, or worse your orc with massive of 1 ap… maybe make aoc improve save. but can't improve past 3+ for range og 4+ in melee. maybe ¯_(ツ)_/¯

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  6. I'm not sorry about the change. AoC can be a trap for space marines: you pop it every turn and have no strats left for the cool stuff. And it's dismal playing into it as well. As a space marine player, I will probably switch to Vanguard to get -1 to hit from a distance. That will mitigate the loss of AoC.

    There's still a problem with all the units that have invulnerable saves. It's almost as if GW doesn't like AP, given that there are so many ways around it.

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  7. with how hard AP is to acquire for anti infantry weps, reducing the ability to reduce AP is more than a good idea, you don't want to add more AP to the game but you also don't want LSM to feel Op by ALWAYS getting a 3+ save no matter the circumstance, this nerf feels good, especially since more anti infantry weps are -1 and 99.9999999999999999999% of the time LSM cower in cover, which in my honest opinion is the most dumb thing ever, they shouldn't be allowed to gain the benefit of cover ever, with how low and rare AP is in the game its just so unnecessary and fluff wise stupid and counters the lore.

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