The 57 Precepts Of Zote | Hollow Knight Part 8 – Foreman Plays Stuff



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Hollow Knight is a 2017 Metroidvania video game developed and published by independent developer Team Cherry. In the game, the player controls the Knight, a nameless insectoid warrior, who explores Hallownest, a fallen kingdom plagued by a supernatural disease. The game is set in diverse subterranean locations, and it features friendly and hostile insectoid characters and numerous bosses. Players have the opportunity to unlock new abilities as they explore each location, along with pieces of lore and flavour text that are spread throughout the kingdom.

The concept behind Hollow Knight was originally conceived in 2013 in the Ludum Dare game jam. Team Cherry wanted to create a game inspired by older platformers that replicated the explorational aspects of its influences. Inspirations for the game include Faxanadu, Metroid, Zelda II: The Adventure of Link, and Mega Man X. Development was partially funded through a Kickstarter crowdfunding campaign that raised over A$57,000 by the end of 2014. It was released for Windows, macOS, and Linux in early 2017 and for the Nintendo Switch, PlayStation 4, and Xbox One in 2018. After release, Team Cherry supported the game with four expansions.

Hollow Knight was well received by critics, with particular praise for its music, art style, worldbuilding, atmosphere, combat and level of difficulty. By December 2020, the game had sold 3 million copies. A sequel, Hollow Knight: Silksong, is currently in development.

Hollow Knight is a 2D side-scrolling Metroidvania game that takes place in Hallownest, a fictional underground kingdom. The player controls an insect-like, silent, nameless knight while exploring the underground world. The Knight wields a type of sword called a Nail, which is used in both combat and environmental interaction.[1]

In most areas of the game, players encounter hostile bugs and other creatures. Melee combat involves using the Nail to strike enemies from a short distance. The player can also learn spells, allowing for long-range attacks.[2] Defeated enemies drop currency called Geo.[3] The Knight starts with a limited number of hit points, which are represented by masks.[4] “Mask Shards” can be collected throughout the game to increase the player’s maximum number of masks. By striking enemies, the Knight gains Soul, which is stored in the Soul Vessel. If all masks are lost, the Knight dies and a Shade enemy appears where they died. The player loses all Geo and can hold a reduced amount of Soul. Players need to defeat the Shade enemy to recover the lost currency and to carry the normal amount of Soul.[4] The game continues from the last visited bench they sat on, which are scattered throughout the game world and act as save points. Initially the player can only use Soul to “Focus” and regenerate masks, but as the game progresses, players unlock several offensive spells which consume Soul.[5] Additional Soul Vessels, used to hold more Soul, can be acquired throughout the game.[4]

Many areas feature more challenging enemies and bosses which the player may need to defeat in order to progress further.[3] Defeating some bosses grants the player access to new abilities.[1] Later in the game, players acquire the Dream Nail, a special sword that can access the minds of Hallownest’s creatures. It also enables the player to face more challenging versions of a few bosses and to break the seal to the final boss.[4] If the player defeats the final boss of the game, they are given access to a mode called “Steel Soul”. In this mode, dying is permanent, and if the Knight loses all of their masks, the save slot will be reset.[6]

During the game, the player encounters bug-themed non-player characters (NPCs) with whom they can interact. These characters provide information about the game’s plot and lore, offer aid, and sell items or services.[4] The player can upgrade the Knight’s Nail to deal more damage or find Soul Vessels to carry more Soul. During the course of the game, players acquire items that provide new movement abilities including an additional mid-air jump (Monarch Wings), adhering to walls and jumping off them (Mantis Claw), a quick dash (Mothwing Cloak), and a speedy super dash (Crystal Heart). The player can learn other combat abilities, known as Nail Arts, and the aforementioned spells.

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15 thoughts on “The 57 Precepts Of Zote | Hollow Knight Part 8 – Foreman Plays Stuff”

  1. Funnily enough there's a YouTuber out there that's played the game by using the 57 Precepts as a rule set for a challenge/meme run. Also, if you've not checked the door that opened up next to Elderbug, I'd suggest doing so. There's a helpful item in there that's optional but helps a lot in certain areas.

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  2. Foreman, you've probably heard this before (sorry) but it can be really fun to just hit people with the dream nail. The moth lady could tell, but others can't – you can see their thoughts, and it gives some really nice insight into them. Why not try start with Iselda and the other, new shopkeeper?

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