The 0.1.1 Patch Notes CHANGE Everything For the BETTER! | Path Of Exile 2



In this video I will be going through a bit of a deep dive into the 0.1.1 patch for POE 2. I think this is a huge step in the right direction to ensure the game is fun for all players. DOWN WITH SOULS-LIKE ARPG GAMEPLAY!

Announcement Video: https://youtu.be/XNJSDxwC9bY
Patch notes: https://www.pathofexile.com/forum/view-thread/3695606

Whether you’re a newer player or just looking for some quick tips, this video will set you up for success. Don’t forget to like, comment, and subscribe for more Path of Exile 2 content!

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Timestamps for video:
0:00 Introduction and Endgame Changes
8:33 Monster Changes (HUGE)!
13:47 General Changes and QOL
20:58 Bug Fixes

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#poe2 #pathofexile2 #arpg
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38 thoughts on “The 0.1.1 Patch Notes CHANGE Everything For the BETTER! | Path Of Exile 2”

  1. Thanks for the breakdown. I like the changes but it’s going to take more of a fundamental game change for me to get into this game. I’m also pretty bitter that they haven’t mentioned Poe 1 at all and that’s my fav game and I’ll play that until the servers are shut down.. also, am I the only one that does not like the floaty and forced wads movement? I’m a click to move player and click to move is terrible right now with the way the characters move

    Reply
  2. I already uninstalled this shit. The passive and atlas tree are so watered down garbage. Crafting is still trash. Slot machine is not fun. The only thing they did not copy from poe1 is dodge roll. Not giving us one new thing is hilarious. Five years and they have nothing new to add. The one death per map is more annoying then anything. They do not promote teamplay at all no reason you can't revive your teammates. The rework atlas is just bad . In the interview they basically proved everything was half baked and rushed.

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  3. The minions respawning instantly is big. I quit playing minions because of that. Felt bad to run forward into a pack and then have to wait 4 seconds for your minions to revive because they got stuck.

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  4. The map boss changes make zero sense. They literally said on stream that the original intent of mapping was that you would get a boss every 4 maps.
    They then said that they hear players that it's just not fun / efficient with the low boss rates .. so they're fixing a bug that made it so bosses didn't spawn every 4 maps.

    And now they're telling us they're reducing map drops to compensate for "Increasing" boss spawns … to the value they originally said it was supposed to be doing.

    These devs are out in space … what kind of logical nonsense has taken over their minds since covid. Come back to earth, where the rest of us are. You're clowns.

    Reply
  5. Where do you get that it is not souls like anymore?! Nothing has changed that. You still have one chance at the map, can die and lose the map and can brick your atlas. The mobs still have a lot of HP etc. Still slow and boring to play.

    Reply
  6. You missed the important one: "Enabled the following existing cosmetic microtransactions for use in Path of Exile 2: Siren Wings, Siren Cloak, Siren Weapon, Siren Weapon Effect, Siren Character Effect, Siren Footprints Effect, Siren Portal Effect, Deepwater Wings, Deepwater Back Attachment, Deepwater Weapon, Deepwater Weapon Effect, Deepwater Character Effect, Deepwater Footprints Effect, Deepwater Portal Effect, Atlantis Cloak, Atlantis Wings, Atlantis Portal Effect, Atlantis Footprints Effect, Onyx Oblivion Wings, Onyx Oblivion Weapon, Oblivion Weapon, Direblade Wings, Direblade Weapon, Verdant Weapon, Sulphurous Gargoyle Wings, Alabaster Gargoyle Wings, Stygian Gargoyle Wings, Pitch-black Gargoyle Wings, Illusionist Character Effect, Brimstone Character Effect, Harmony Wings, Harmony Cloak, Harmony Weapon Effect, Harmony Footprints Effect, Harmony Portal Effect, Heritage Wings, Heritage Cloak, Heritage Weapon Effect, Heritage Weapon, Heritage Portal Effect, Divergence Wings, Divergence Cloak, Divergence Weapon, Divergence Weapon Effect, Divergence Footprints Effect, Divergence Character Effect, Divergence Portal Effect, Vulcan Cloak, Vulcan Shield, Vulcan Weapon Effect, Harmonious Weapon, Harmonious Weapon Effect, Electroswarm Character Effect, Project Electroswarm Character Effect, Siren Electroswarm Character Effect, Void Emperor Electroswarm Character Effect, Kalguuran Cloak, Penance Back Attachment, Crucible Armour Set, Cane Toad King Portal Effect, Albino Toad King Portal Effect, River Toad King Portal Effect, Sacred Wisps Portal Effect." 😊

    Reply
  7. I'm really looking forward to getting the last 3 acts and remaining skills and classes. There's already a lot of cool things you can do mixing and matching skills, weapons, and classes. It'll be great to see that expanded. Also, have a long campaign is great. Log in and kill things. No maps, no juice. Just hit a waypoint and fight stuff.

    Reply
  8. I don’t understand the passive aggression here, I am excited for the patch and more importantly happy with their interview and directions they mentioned here. These are fantastic changes for just a month in and they are pretty clearly doing a bigger patch “soonish” that will include a ton more. This game is a fantastic base and they are using EA for exactly what it should be being used for to get feedback and make a better game

    Sure I have put the game aside for a while and try are okay I am still super stocked for what they are building here though I really feel like they need to get rid of the one portal map system which I think they eventually will once like AN they realize they can’t iterate their way out of the problems it causes

    Reply
  9. Perspectives. I read comments and one person is angry because they haven't added anything new to POE2 from POE1. Another is griping how it isn't at all like POE1. Another person is mad because he likes that it's not like POE1 and other people want it to be like POE1 instead of something different.

    So very glad that GGG is behind the helm.

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  10. Are they going fix when
    Locked in with controller and strafffing it keeps targeting but if you use a mark skill my
    Character turns around and pops the mark
    Away from the mob then goes back to targeting with my lightning arrow

    Reply
  11. This comment section negative af. If you don’t like the game and you already quit then why TF you commenting on Poe 2 shit still? Just to bitch and moan to people who are still playing the game? I hate when people can’t let people enjoy something that they don’t like. Obviously offering actual constructive feedback and criticism is fine and it’s what early access is good for but Jesus Christ I’m sick of the fucking moaning especially from people who claim they fucking quit the game. If so then go comment on some other shit and be negative there

    Reply
  12. Well I just tried one of the new towers quickly. The Bluff map.
    Put in a plain jane T1 waystone with two meh blue mods.
    Walked out with 1x Chaos, 1x Vaal, 1x Regal orb, 1x Regal Shard, 1x Gemcutters, 1x Transmute, 3x T1 waystones, A Rune and 2x Rare Items.

    I have 26% magic find. If this is the trend, I think I'll be good with this.

    Reply
  13. They really need to remove more AOE garbage from enemies. I got one shot it while doing expedition. As soon enemies spawned, I was surrounded by a bunch of different AOE and after a second, all of them went off.

    Reply

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