Terraforming Mars – Base Game Corporations Tier List for 2024!



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In this video I go over the 12 base game corporations and rank them based on their strength and flexibility when playing with base game and preludes. I already made such a tier list in 2021 but since then, my opinion on a lot of these corps has changed, so I deemed it necessary to update it!

I hope you enjoy the video and if you do, please leave a like and consider subscribing 🙂

Intro: (0:00)
Credicor: (1:06)
Ecoline: (3:11)
Helion: (5:13)
Interplanetary Cinematics: (7:35)
Inventrix: (10:00)
Mining Guild: (11:54)
Phobolog: (14:22)
Saturn Systems: (16:13)
Terractor: (17:57)
Tharsis Republic: (19:12)
Thorgate: (21:14)
UNMI: (23:02)
Outro: (24:42)

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13 thoughts on “Terraforming Mars – Base Game Corporations Tier List for 2024!”

  1. I think Phobolog is very strong when it works. I won all of my 3 TM games this year (I don't remember if I played TM more in 2023, before those 3) with this corp. But it might be very rare statistically.

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  2. I hate that Thorgate is such a trap for new players. It breaks a sort of unwritten player-developer agreement that you shouldn't guide the player towards dead ends, that there should be some sort of strategic payoff when one is so heavily implied to exist and, in TM, Power Tags/Thorgate are exactly that, a huge dead end.

    This isn't to say that energy/prod is bad, just that the Tag itself points you in the wrong direction. Power Tags pretty consistently just pay out in… more energy, and often not really efficiently enough to justify going out of your way to obtain the tags to play them.

    There are, in the entirety of TM, only about 3 project cards that require Power Tags, and only one that explicitly cares about them. Less than 10% of cards have said Tags, over a third of which have requirements to play, meaning that said Tags are both uncommon and difficult to play, further making Thorgate just a little stinkier, but a new player doesn't have this perspective. When they pick up the game they expect the discount to be meaningful at the start of the game and often this leads them to pick up cards that are suboptimal to bad even when discounted, especially Power Grid.

    Most new players' first experience with Thorgate probably ends with 5-6 energy production, no real use for it other than maybe a bumper, and a heinously low score.

    Thorgate is, frankly, emblematic of one of TM's weakest elements.

    Rant over.

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  3. you should 3D map out a tier list where each axis is 2player, 3player, 4-5player creating a tier list plane. then you can do the tier planes for the various expansions added. could be cool to see how the planes transform over all the corps to see potential trends

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