TANK DOOMFIST buffed again | Overwatch 2 Beta 2.2 Patch (Comparisons)



Bro really dropped this patch at 11pm at night

Full notes: https://playoverwatch.com/en-us/news/patch-notes/beta/

0:00 – Intro
0:15 – DOOMFIST (Buffed)
0:44 – JUNKER QUEEN (Nerfed)
1:05 – ORISA (Buffed)
1:18 – SOJOURN (Nerfed)
1:34 – SYMMETRA (Buffed)
1:55 – ZENYATTA (Nerfed)

★ 1 TIP SERIES:
https://www.youtube.com/playlist?list=PLgRMcvKNkYFyD7RyWlNmvYF0NWcKei5z7

▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
🔴TWITCH: https://twitch.tv/KarQ
🔔2ND CHANNEL (Gameplay/Tier Lists): https://youtube.com/karqives
👄CLIPS Channel: https://www.youtube.com/channel/UCDAzWIpg3VOhLfOG60BZFmg
📸INSTAGRAM: http://instagram.com/KarQGames
🐤TWITTER: https://twitter.com/KarQGames
🕺 TIK TOK: https://www.tiktok.com/@karqgames
📘 FACEBOOK: https://www.facebook.com/KarQGames
💬DISCORD: https://discord.gg/karq
👕MERCH: https://karqgames.com // DISCOUNT CODE: “1TIP”

📸 Current Gear/Camera Setup
CAN: https://www.amazon.ca/shop/karqgames
USA: https://www.amazon.com/shop/karqgames
UK: https://www.amazon.co.uk/shop/karqgames

Editing:
– KarQ
– Kojinatu (https://twitch.tv/Kojinatu)
– Slycergx/Steak4oz
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
♫ GetSix – Chasing the Dragon
https://youtu.be/BEfcKJ1WMuU

#overwatch2

source

29 thoughts on “TANK DOOMFIST buffed again | Overwatch 2 Beta 2.2 Patch (Comparisons)”

  1. This patch really just dropped at 11PM NA EAST TIME LOL. Got this done and uploaded in 1 hour!

    OW2 Beta ends July 18 btw, you get 3 days to try this out! All invites should be out by now if you opted in and didnt buy the $40 pack

    Reply
  2. As a long time doom main I’m honestly having very mixed feelings and pretty much upset with how he feels in ow2. I understand now that he has his role switched but he should have a tiny bit more dmg. Honestly just remove his block and bring back uppercut, gives him better options in fights plus he gets shields from his passive. The whole idea of doom is to get in the opponents face as flashy and destructive as possible while doing it. Just jumping in and cowering behind the gauntlet and dipping doesn’t fit the identity of his kit when ball can do basically the same thing but so much better and succeed 9 times out of 10. I’m very much exited for ow2 but it’s going to be tough to transition after trying to learn the same inferior version of the character all over again. Pretty much my first gold weapon in the game is immediately going to collect dust in a supposed “upgrade”

    Reply
  3. I just cant play thus game again. The endless struggle of it never being balanced and not making sense. 😕 It's a nightmare of a FPS and the most fun you'll ever have. sigh

    Reply
  4. Sym needs a forth or fifth turret for her to be decent IMO. Also turret cooldown should be a little lower

    She is a character that nearly completely revolves around her turrets, yet their actual uptime at 3 is pretty low… they get broken so fast and aren’t enough of a threat unless 2-3 are attacking the same target at the same time

    Having 4 or 5 would let her start a fight with more, she could then afford to send 2-3 through her TP and not have to worry about all of them being off cooldown, and filling a doorway with all 5 would actually be a threat and fulfill her niche better as a defensive zoner character. It also increases the odds for multiple turrets to attack the same character

    Reply
  5. I like so much the changes, but I still missing Sigma; his barrier feels old and his kit too simple, he need a rework too, it could be interesting if they focus on his gravity powers.

    Reply
  6. Still no tracer buffs sadge, I'm fully aware of her top level viability but… I wanna play her in casual games too not just when scrimming. Most times I'm just wondering why don't I swap to Genji over tracer just for the huge dmg gap between them.

    Reply
  7. In my personal opinion doomfist buff is not enought.

    The movement penalty decrease from powerblock doesnt change the fact that you still vulnerable too CC abilities. The Rocket punch buff doesnt mean anything if you do pitiful damage.

    I think his rocketpunch damage should have distribute to the impact damage more than the wallslams. Like impact: 20-50(75) wallslams: 20(30). Text link are the damage from Empowered rocket punch. Wallslams doesnt scale with Rocket punch.

    Seismic slam cooldown should be decreased to 6s with the slow removed. Increase seismic damage from 50 to 65damage. With powerblock able to absorb incoming CC abilities for the first 1,5sec. Powerblock should let the absorbed damage stay. Next powerblock should still have the the damage absorbed in store till your next absorb reaches 90damage.

    Reply
  8. The fortify headshot thing has such an easy fix to significantly reduce damage taken for orisa while still rewarding players for good accuracy.
    Allow for headshot damage just reduce the multiplier substantially while fortify is active

    Reply

Leave a Comment