TAILS & Chaos Island! Sonic Frontiers – Gameplay Walkthrough Part 3



Sonic Frontiers Gameplay Walkthrough Part 3, exploring World 3: Chaos Island, collecting the Yellow, Red, Green, & White Chaos Emeralds, on Nintendo Switch (also Playstation & Xbox), with Abdallah’s family-friendly commentary in HD 1080p 60fps!
https://www.youtube.com/playlist?list=PLkR3RWLcKJUSZO1qsSBf9GhPz5kekIwLg Watch the Sonic Frontiers Playlist!

00:00 Welcome & Thanks For Subscribing!
02:47 Quest for the Blue Chaos Emerald
22:08 CyberSpace 3-1 (S Rank: Completing All Missions)
29:01 Quest for the Blue Chaos Emerald Continued
49:34 CyberSpace 3-3 (S Rank: Completing All Missions)
1:00:41 Quest for the Blue Chaos Emerald Continued
1:18:36 Eastern Fishing Spot
1:24:07 Quest for the Blue & Red Chaos Emeralds
2:20:48 CyberSpace 3-2 (S Rank: Completing All Missions)
2:36:29 💎 Collecting the Yellow Chaos Emerald
2:55:10 Titan & Squid Boss Battle
3:05:17 💎 Collecting the Red Chaos Emerald
3:17:38 💎 Collecting the Green Chaos Emerald
3:48:29 💎 Collecting the White Chaos Emerald
4:08:23 Thanks For Watching! 👍 If You Enjoyed It!

#SonicFrontiers #Sonic #Gaming

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12 thoughts on “TAILS & Chaos Island! Sonic Frontiers – Gameplay Walkthrough Part 3”

  1. So far, this island is my least favorite. And I’m currently on it right now, I really don’t like how it throws you in the 2D a lot and it’s very difficult to find tales in the emeralds. You can see the marker and when you get closer to it, there’s a giant void between you and the emerald or tails.

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  2. Is it just me, or is this island's disjointed progression starting to get frustratingly annoying? Yay, Abdallah unlocked 2 chaos emeralds fairly quickly, but there's seemingly no way to get at them yet?! C'mon game, even a quick prompt from Tails that hints towards needing to progress the story would be welcomed.

    The controls though are becoming annoying… Sluggish targeting reticule & whacky camera movements actively working against the player. C'mon guys, you delayed this game's release for how long to put more work into it & this is the best you could come up with?

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  3. woow the camera choices at times are pretty damn awful, it's like playing with a handicap so props to you for navigating through it. I feel like this game needed more testing before coming out so they could fix those issues and better the controls so it could be its best version, but I'm guessing they didn't have the luxury of more time

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