Tachanka Buff, Thermite Shield Cancelled, Glass shatter Removal and more! Siege Mailbox



Welcome to Episode 7 of the Siege mailbox, if you would like to be in the next video, drop a comment and I may use it!
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Credits:
Music
https://www.epidemicsound.com/track/bGL7zMBz7t/
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00:00 Intro
00:23 Tachanka Buff
05:37 Thermite Shield CANCELLED
07:53 Glass Shatter Removal
10:05 Where is R6 Mobile?
12:02 Is Grim Underrated?
14:39 Outro
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Tags + Stuff:
#rainbowsixsiege #kudos #r6
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25 thoughts on “Tachanka Buff, Thermite Shield Cancelled, Glass shatter Removal and more! Siege Mailbox”

  1. I will say that I think Chanka needs a buff, but I think that he's my most played operator of defense. However I rarely use the shuminka launcher. I also think that I play him way different than most, I have found most success roaming with tachanka than sitting on the objective. I don't always roam with him, he's a decent operator with a mediocre gadget.

    Reply
  2. Hard disagree with the impact grenade idea for Tachanka. Just give him higher fire damage and a larger radius. Thats enough to counter Osa more reliably right there. His gadget is slow on the reload but perfect in concept otherwise. I main the guy so I’m content at the moment. If people have an issue with the reload speed then they should just change the ammo drum to be detachable. Having a drum magazine for the grenades would speed up the reload significantly.

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  3. What do you think of the idea of having a spy bug secondary gadget in the game. Attach a tiny device on surfaces. It would be almost impossible to notice since it's small and doesn't glow when used. This bug would be accessed like a camera by defenders, only difference being that you cannot see, only hear sound cues. Either the screen is just black with an ear icon or something, OR you can actually see the map with outlines but no characters or gadgets are displayed.
    This would also be an indirect buff to IQ since they would otherwise be really hard to find.

    Reply
  4. I think the best buff tachanka can get is a faster reload on his launcher. Instead of making it a fix revolver drum it should be a detachable mag. Wouldn't make sense technically but the shumikha isnt selfloading in the first place.

    Maybe increase the rate if fire on his DP28 a little bit by like 10% and it should be fine aswell

    Reply
  5. honestly looking back at old tachanka you could come up with some really dumb ideas that would work out well. tachanka old shield thing was like mira you could put anywhere. it was niche and it didn’t work everytime but it was still fun to pull off. new tachanka just doesn’t work

    Reply
  6. Hi Kudos🙂, I got a cool idea for a Sens buff/rework, let me know if you like it…… Currently, the main issue with Sens in Rainbow Six Siege is the low impact they have during matches. Sens' gadget often ends up being just a slightly enhanced smoke grenade, without adding much value in many situations. This makes Sens an operator who, despite their potential, is often considered useless.

    My proposal to buff Sens would be to transform their "light walls" into Jamming Walls. Essentially, any defender-controlled electronic gadget would be temporarily disabled when it crosses Sens' wall. This would make Sens a mix between Jäger and Mute, but on the attacking side.

    Fundamentally, this would be an incredibly useful tool to disable defenders' C4s (and not only those) aimed at stopping the player planting the defuser!
    This change would also affect many other defensive gadgets. For instance, it would block drones captured and controlled by Mozzie, Ela’s mines, and more.

    This would make Sens the ideal operator to support a defuser plant. Not only would the gadget act as a visual barrier, as it currently does, but it would also neutralize practically any electronic gadget that defenders might throw or use during the plant—especially C4s (as long as the defender's gadgets pass through the wall).
    By doing this, you would force defenders to throw their gadgets over the wall rather than through it.

    I think this would be a huge buff—useful and with a reasonable development effort on Ubisoft's part.
    What do you think of the idea, Kudos? If you like it, feel free to talk about it in a video! 🙂

    Reply
  7. The shattered glass should only be removed from the evil eye. It’s ridiculous how costly it is to bring the evil eye with brace in the picture and so many other things can just destroy it.

    Reply
  8. Tachanka’s launcher is a mosin, removing the reload and make it shoots more than 5 rounds would just absolutely butchered siege’s realistic guns depiction authentism. If we’re not reloading then atleast limit it down to 5 shots but extend the fire duration

    Reply

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