System Shock is a brand new remake of the hugely influential 1994 original, so let’s dive into this reborn sci-fi horror classic, and see how well it holds up in 2023…
System Shock on Steam – https://store.steampowered.com/app/482400/System_Shock/
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Monkeys Spinning Monkeys, Kevin MacLeod (incompetech.com)
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The CD Player is such a good touch! Haven't seen CD players used in video games, even forgot they existed.
I owned four copies of the original System Shock. (For various reasons that I won't get into.) Until I played "Horizon: Zero Dawn" last year, it was my choice for the best game (of its time) ever created.
I honestly thought this would be a scam, but so far it's looking pretty good. I hope it is. I'd absolutely love to revisit this game. I do give Jon credit for not dying about twenty times to the first Hopper. Either that, or the Hoppers are WAY less troll than they were in the original game…
I played it in maybe 1994, 1995 and i can still remember so many details… Loving it!
I just so happened to have played the original a couple years ago for the first time. I understand the inspiration, but it was kinda boring.I’m glad it got the remaster treatment.
Dr. Mobius would approve of the use roboscorpions
I remember playing System Shock back in the day. System Shock 2 was a much better game gameplay-wise (and it was possible to play co-op) in my humble opinion, but the first game is what set up the genre.
edit: that said, I notice this version has much better mechanics than the original did.
Series would be lovely
please please please do a series on this
I played the original back in the 90's, loved it back then! Also played the sequel which was quite a lot better (the first had really terrible controls, it was a very early game before FPS games had features like mouse look.
I still feel like SHODAN is one of the best video game villians created. The only one that comes close is GLaDOS. Funny that they're both AIs.
Jon talking about a game that came out in the year I was born: "For a game that's almost 30 years old…"
I felt that, Jon.
PLEASE make this a series
This game looks ridiculously good.
"Lead pipe" it says, despite clearly being black iron pipe with a brass elbow on it.
is this game really that good? its been blowing up but it looks soo basic
I just went through a box of old software on a whim while watching this. And I found my copy of system shock from 1994.
I want to get this running. Play it. And then compare.
Jon…. Blue bar… top right…. I would say “can’t miss it” but clearly that’s not true.
36:00 he figures it out!!!!!
Oh my god it's Prisoner 24601
I will echoe the sentiments of others and say this deserves to be a full series. I know the calendar is packed so there's no rush but please, Sir
Definitely do more with this, also had no idea this is the percussor to some modern games
I played the original. So I'm one of the nobodies who played it. So old, that my first impression was that it had angled walls, which was a huge advance over things like Doom and it's ilk. Also it was real 3D. And a plot that unfolded. The original may look clunky but it really was state of the art in many ways.
Also, I avoided Bioshock for quite some time since I was mistakenly convinced it was trying to be a knockoff.
I completed this back in the day. The controls were very different, there was no mouse look, you moved around with wsad and moved the cursor to aim a crosshairs on the screen. There was also a little image of yourself with clickable grids so you could lean around corners and shoot out of cover.
I get a weird high pitched squeaking from the audio on this video which makes it unwatchable unfortunately.
Is it just me or the way Shodan talks is very similar to Fallout1's TheMaster?
One of the things that i really love about this game is that how it differs from it's sequel when it comes to upgrading your character. System Shock 2 has your standard RPG immersive sim mechanics with skill points and perks which would kinda set the standard for the genre however the first game takes a metroidvania kinda approach to the whole thing where if you wanna upgrade your character (Get a better flashlight, get better weapons, health kits that heal more etc.) you need to actively search and find them on the station and that is such a cool thing to do to encourage exploration
This game is impressive !
I love the vibes, it reminds me of other early 2000's horror shooters like F.E.A.R or DOOM3, that I think were clearly influenced by this game (or by Half Life, which was also influenced by it).
I'd love to see more of that, would have been great if you had time for a short series but a livestream will be great too ! looking forward to that !
"Doesn't feel dated" almost like it's a (just released) remake 🤭
So now we see what exactly will happen if we let chat-gpt loose.
I never played System Shock. But i played System Shock 2 (long ago) and i did not remember having to pick up 500 things per room just to "scrap" them. Maybe i forgot. But Thief (same guys i think) and Deus Ex and any game of that period i remember, didin't.i wondered about that crafting system. It felt too modern (and that is NOT a compliment).
I have come to absolutely hate the micro looting/crafting in modern games. Some, like Dying Light 2 are completely unplayable without mods (yay PC gaming!) because of the insane and repetive grind. RDR2, Metro Exodus, ACO and ACV….you stare at stupid looting animations for 50 to 80(DL2!)% of the time…
I get it from a publisher pov. Hence Ubisoft and Techland selling Booster packs and DLC that lower the grind. What a convenient coincidence…. It is completely beyond me, why players would want that. Not just for upgrades, like Atomic Heart but because you have insane ressource costs every level up (Assassin's Creed) or your weapons break after 3 hits (DL2). There is no challenge in looting a place for 10 minutes. There is no gameplay, There is no surprises. It's just busywork.
And i refuse to believe, that SS2 started that.
Please turn this into a series.
Cyberspace is so much better than the original, and it's almost purely because of an artstyle change
Hope you liked the puzzles… you can blame me for them XD
I only played the original on demo, as while the game was amazing, the control system sucked… No WASD, no mouse look. You could crouch and look up/down but to do so you had on-screen controls to do it. The game was also resource heavy. Great graphically (it was release at the same time as Doom 2 but had a superior graphics engine) but you needed a monster PC to run it. Still one of the creepiest pieces of audio I've ever heard to this day is the one they used for the sound driver check!
had a laugh at the "infinite ammo" energy weapons. This is a big part of the game as you have unpowered mods (like mapping and health status) and powered mods that draw energy on use or slowly drain constantly. Useful but you have to balance the draw with your weapons
As a side note. This game was kickstarted, I was really annoyed I missed it, but after a stellar demo Noghtdive had trouble getting it working and decided to move to unreal engine. Due to how that worked, it lost all of it's personality. There was also a move to re-work the levels to be more realistic (it can be a bit of a maze). It ended up splitting the team and annoying the kickstarter's as they wanted an update rather than a total remake. After a hiatus, back was the original lever, back was the retro style (with updated textures from the original).
It's impressive work and they did keep the promise to be faithful to the original. A little too close as it may exclude some modern gamers, but I love it
I miss when we did series.
"not the sharpest cookie in the shed"
I think I was the one person who bought it on release i remember its box art looked terrible and everyone based their purchases on the box as we didn't have gaming websites or YouTube to see gameplay, it was a great game I have fond memories of shodan insulting my rotting fleshy meat sack
fuck i'm gay for shodan
SHOCKING
ok this looks like a really good remake, way better than i expected