SYMMETRA'S REWORK for Overwatch 2?



Twitch: https://www.twitch.tv/temporaltv
Twitter: https://twitter.com/TemporalOW

Symmetra WILL be Changed: (0:00)
She Has Lots Of Support Abilities Anyway: (0:21)
Rework 1: (0:52)
Rework 2: (2:32)
How Would YOU Rework Her?: (2:53)

source

40 thoughts on “SYMMETRA'S REWORK for Overwatch 2?”

  1. all of the healing suggestions i see for her are so damn bad omg (often suggested by people who one trick simple supports, its very blatant due to the "mechanics" of said suggestions and how they interact with a team)
    i hope she never heals.

    healing alone guarantees a damage nerf too and she already struggles to defend herself properly due to low starting dmg.

    Reply
  2. What I’m thinking is that Symmetra gets 2 slow turrets and 2 healing turrets, and her teleporter can be bound to her alternate fire, which replaces her damage orbs and gets rid of those entirely. Then, nerf her primary fire damage, nerf her health to 200, and you have a decent support I think. Maybe the healing turrets have an area of effect that heals over time, and maybe the slow turrets also have an area of effect but they don’t do any damage, they just slow the enemy down.

    Reply
  3. Great arguments. I like the idea of a shield based support, like Janna in LoL for example. She could have a low CD, quite chunky, temporary shield that comes with a very slow HoT. It would fit quite right with her theme and initial design

    Reply
  4. What if Sym for an ability or ult could create a small health pack that recharges at the sped of a hacked health pack. It couldn’t be placed on a point or payload, and it could be destroyed or hacked by enemies. But enemies can’t use it, even if hacked. If it is an alt it could even be a mega health pack. Yes sym could turret trap it to make it safe from short range attacks, but she can do that to normal health packs anyway in current OW

    Reply
  5. I feel like if Symmetra has any "healing abilities", thematically it should be more like giving heroes some sort of temporary shield. It doesn't really make sense for her to be healing in the traditional sense. Maybe the turrets can give some temporary shield and prioritize the allies closest to it, being able to generate some sort of AoE circle that slowly gives temporary shield for a short amount of time might be cool, but that could be too similar to Baptiste's immortality field. Not sure

    Reply
  6. They could make a support that doesn't heal as well, the name of the role is support not healer, there are alot more ways to support your team that doesnt include healing, I think they should make her a CC focused hero with slows and stuns that has things to protect her team like her wall or they could bring back the shield she used to have while giving her low health and damage that way she cant secure kills herself but can help a DPS or tank secure a kill

    Reply
  7. Symmetra's whole thing is hard light and creating. That means blizzard could do whatever they wanted to completely rework her. I.E get rid of the turrets or rework her gun. Sym is the type of character that you could do anything you wanted with her, and it'll make sense. Reworking sym shouldn't be as hard as rewokring doom for example.

    Reply
  8. Well since you asked…

    General Info

    Role changed to support, from damage

    200 HP (100 health, 100 shields), down from 225 total

    Photon Projector

    60 max ammo, down from 70

    Primary fire consumes 6 ammo per second, down from 7 ammo

    45/90/135 primary fire damage, down from 60/120/180

    Ramps up after 1 second of contact, down from 1.33

    10 meter primary fire range, down from 12 meters

    Soft lock on added

    Primary fire replenishing ammo when dealing damage to barriers removed

    Secondary fire passing through objects added

    Secondary fire deals 50 splash damage at minimum range, down from 60

    Repair Sentry

    Name changed to Repair Sentry, from Sentry Turret

    6 max deployed sentries at once, up from 3

    Heals nearest ally with less than 100% HP, instead of slowing and doing damage

    30 healing per second, down from 40

    Affected by Deflect and similar abilities

    Teleporter removed

    Shield Generator added

    Placeable

    20 second cooldown

    200 HP (50 health, 150 shields)

    Heals allies within an 8 meter radius for 15 health per second

    Grants nearby allies within range 25 temporary shields at 10 shields per second

    Photon Barrier

    Cylindrical, instead of a flat plane

    12 meter radius

    Any allies within radius receive 10% healing and enemies take 10% more damage added

    2000 shield HP, down from 4000

    Passive: Conservation of Energy added

    Dealing damage with primary fire consumes no ammo and speeds up the cooldowns of Symmetra's abilities by 10%

    Reply
  9. I think sym having the turrets as a healing mechanic is a bad thing. Its not engaging and the one being healed is picked by random/distance which is not optimal. I think it would be a lot more interesting if Sym was a bit of a reposition/peel support hybrid. What I mean by that is that her turrets will not deal damage but slow (buff the slow on 1 turret to the one when shot by 3 or 2 but dont stack anymore) and notifiy/ping/highlight enemies to let her know someone is flanking. This would also give her a bit of diversity in playstyle, since she can choose between teleporting her team from spawn or save TP if the enemy has flankers and use it to TP a teammate out. As well as decide between securing certain flanks(by knowing they are coming) or denying area's with the turret's slow. Make beam and right click heal, and the AOE from the right click would also heal in a radius. Nerf the damage and I think she could be really interesting. Turrets will need CD/setup time adjustments too.

    Reply
  10. syms left click should add blue sheilds not heal based off of the charge, her whole og support kit was shield buffs and her character lore if based off of light being used to make solids. Healing turrets are a good idea though but if someone has more then 1 turret healing them it shouldnt stack. Also she shoud have the reduced dmg on her right click. She should still be able to place tp too

    Reply
  11. What if sym had her right click like her supposed left click, she could ramp up a heal ball and do more healing but the more healing charged the slower the ball is.

    Reply
  12. Live symmetra is one of the most un-fun and annoying characters to play against that has ever existed across any version of overwatch. Any change to her would be appreciated.

    Reply
  13. As a Symm main I would LOVE to see her back in the support cattegory, and if I could choose def going with the healing turrets or some kind of shield giver idk

    Reply
  14. I think her right click should be something like shield maker or something because otherwise it's just mercy with extra turrets also it makes sense because she can make objects with her technology so she can generate shield for ally while the turrets are on cool down

    Reply
  15. Why is everyone trying to make Sym a support like pls stop… Support Sym does not work. It hasn't worked in the past with her 2 previous versions, and it didn't work in the experimental. Stop.

    Reply
  16. My suggestion was always:
    Turrets heal like the experimental with one change: her turrets hover around her when they aren’t deployed. Enemies can target and destroy them but it allows her to heal on the move.
    Ability 1 still deploys turrets. Increases healing while deployed. Pressing and holding ability 1 calls turrets back to her.

    Reply
  17. Shield gen back as second option to teleporter again. Turrets remain the same, but she gets a new ability to throw a healing turret that floats above her head so she can move it around. Basically a moving turret attached to Sym and she can select a target to lock on to. Kind of like Rei in Paladins. I'd also give her back auto lock on for primary fire by switching weapons like Mercy and Torb. Basically swapping to a healing weapon.

    Reply
  18. I think i commented on this video once.
    But i just wanna say something that Ive been noticing for a long while:

    most of the people who want symmetra changed is either because they have no idea how to play her and want her to become a completely automated hero (a ton of your comments want turrets and lock on as part of the heros core identity again…. almost like that completely failed before already)
    or, simply want her damage nerfed so they can kill her with more ease like in that joke experimental with the healer symmetra rework.

    i still disagree with all of this lol

    Reply
  19. Reworking her into a support just makes way too much sense. Make her turrets only heal cause damaging turrets are impossible to balance cause they’re useless at high levels of play and too powerful at low levels. Reduce the cooldown of each turret 8 and let her place 5 turrets or something. Have them heal for 40 HPS like on the experimental card bur give them better AI where they prioritize the lowest health target. And then for her secondary fire let them heal and damage where the heal depends on how charged up the orb is, so like a little bubble orb would heal for 5 whereas the fully charged orb heals for 70 or something (since it is a projectile). Change the cooldown of the teleporter to start upon making it so she can be more versatile and reduce the damage of her primary fire to something like 45/90/135 down from 60/120/180 (each tier goes up by 45 now instead of 60). Also reduce the max damage of her orbs to 80 or something. They could also give her her old photon shield ability from Overwatch’s release and have it heal I think that would be really cool but you’d have to replace one of her existing abilities. And then give her a new ultimate because I don’t get how her current one can be interpreting as anything except defense/tank. I say give her back her shield generator but with a maximum duration instead of infinite and let it heal if allies are under their max hp but on top of the shield generation (which would be pretty niche to utilize in Overwatch 2 where everything is so fast paced so the enemies would just go and destroy it without any penalty) give it the properties of Orisa’s old ult with damage boost for everyone in its radius but decrease the amount of damage boost it gives (compared to how orisas old ult was). I think incorporating Orisa’s old ult into her kit would be so perfect cause it’s such a cool idea for an ultimate but would be redundant in the support class if all it did was damage boost (cause mercy is basically Orisa’s old but mobile and can heal).

    TDLR: Healing turrets, secondary fire heals, primary fire and secondary fire less damage, teleporter cooldown starts upon placement, new ult with shield generator and damage boost properties. Also let her keep her barrier breaking pseudo passive but name it and make it an official passive.

    Reply
  20. Honestly I’ve always said symmetra fitted much better as a support since not only was her hit box and health designed to match other supports but her abilities are incredible team oriented which is kind of a problem for dps characters whose abilities are typically designed in a self sufficient way i.e movement,self sustain and or damage oriented.(and ofc cc but we are obviously reducing that in OW2)

    Ofc there are exceptions to this statement but it terms of symmetra it’s clear the only thing that made her fit in the damage role was her damage numbers whilst her kit fell more into this utility/area denial role so simply putting her in support immediately gives her more of a chance to focus on utility like her initial design not to mention it wouldn’t be hard to just give symmetra some form of healing as shown by the experimental card.

    Also if you disagree that’s totally fine and I’ve gotten anything wrong or twisted lmk.

    Reply
  21. I like the idea 2 but at that point she just won’t be a good support with a dmg decrease at that point Moria will still be the number 1 damage/healer.

    Reply
  22. I don’t think Symmetra needs a rework but I had some fun ideas in the past. I would definitely leave her in dps tho.

    First up, I would like to see a snap ability where she can snap and teleport to the nearest TP. This would make her more mobile. Therefore she would have 200 hp again.

    I would remove either her orbs or beam. If the beam stays it needs to start from charge level 2 or even 3 because it would be useless against enemies if it would start at level 1. Therefore the beam would have a little less ammo, and it also would have to be way harder to aim with it. This could work in a way in which she really has to focus on a target because the beam is not easy to move and to control. This way she can’t run around an delete people. If the orbs stay, they would need to have a way faster projectile speed.

    To balance out her better mobility, I would like her turrets to have a small damage reduction. They also can’t slow anymore.

    Either orbs or beam get replaced by a new ability. Symmetra is an architect. So I would like to see her building some sort of room or zone with fences of hard light. Only the masts on the edges would be visible tho. In this created room, enemies get slowed a little bit. With this she could also build car washers again when she places the turrets inside. The fences can be destroyed, so they have to be placed strategically. Enemies would get a blue glowing effect, so that they can notice they entered the room. The fences also can only be placed not too far away from each other.

    Of course this all would need heavily balancing but still could be fun.

    Reply
  23. Dude symmetry should get a rework like you said here turret can heal but it heals multiple people at once and you can like place a heal turret and a damage turret and make it so she can place 4 turrets so it's even or it can be like moyras right click and left click

    Reply

Leave a Comment