SURVIVING THE AFTERMATH // NEW ALLIANCES // 200% DIFFICULTY // #33



Surviving the Aftermath is a post-apocalyptic survival colony builder. This update is the first DLC called “New Alliances” and have some new changes and features. See whats new here: https://tinyurl.com/yc2zn2b6

Buy Surviving the Aftermath on Steam: https://bit.ly/37CdQD9

Survive and thrive in a post-apocalyptic future — resources are scarce but opportunity calls. Build the ultimate disaster proof colony, protect your colonists and restore civilization to a devastated world. Remember: The end of the world is just the beginning.

Build and manage a colony of survivors after a world-ending event. Construct more than 50 unique buildings to handle everything from resource collection and farming to exploration and security. Don’t forget to construct the Gate to venture into the savage world beyond your colony.

Explore a vast procedurally generated world featuring six different biomes filled with exploitable resources, bandits, and more. Each environment has different conditions that will affect your colony’s survival. Stay vigilant: Natural disasters will put your survivors to the test.

Recruit over 46 unique Specialists, each with their own skills and motivations, to manage your colony’s resources and production. Send them beyond the Gate on scientific missions, scavenger runs, and to fight bandits.

Life in the aftermath requires you to make moral choices. You may not be able to control everything in your colony, but how you respond to situations and emergent events will shape the character of your new civilization.

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PC Spec
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CPU: Intel Core i9 10900K 3.7 GHz 20MB
RAM: 64GB (2 x Ballistix 32GB DDR4 3200MHz CL16 Sport)
GPU: Gigabyte GeForce RTX 2070 SUPER 8GB
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5 thoughts on “SURVIVING THE AFTERMATH // NEW ALLIANCES // 200% DIFFICULTY // #33”

  1. I like the wind turbines, I know you don't place them because they will be expensive. Try to get allied with Anvil so you can get the 3 free metal extractors. Check how many children you have because you might have to build more schools.

    Reply
  2. If you start making medicine. Be sure to have a Farm/Fleid for each thing that you gonna need to make the drugs with (; so you never run out ;D
    And have 4 factories
    Think the big Lightning Rod Need Parts to Repair
    Just Buy up Stockpils ;D of everthings ;D And get some Parts too
    Remember to build the kitchen for the Quest

    Reply

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