SUPER SAIYAN 3 IS FINALLY HERE!



TODAY we are trying out the new Transphere for season 6 of breakers which included SS3 Goku! Its a solid transphere but nothing special! #stray #dragonballbreakers

00:00 intro
00:10 Game 1
12:04 Game 2
20:27 Game 3
24:43 Game 4

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28 thoughts on “SUPER SAIYAN 3 IS FINALLY HERE!”

  1. Its not being negative there are always something to recognize that could've been better through your experiences and u understand to just deal with. Its only really complaining when one continues to say bad qualities bout something that'll never change as long it exists, for you not to wish to learn and adapt for the future situations ahead

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  2. Man, I've also tried to queue with friends and it just does not work, it sucks. I love this game but these devs really need to understand that region lock has been murdering the game since it was added on Season 4 and coast lock in Season 5 just made it worse.

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  3. Funny story you guy's and gal's I got got by baby Vegeta when he was at level 1 as a civ and I didn't even notice him at first like I saw the civ but didn't think that was him until I left the building. 🤣😅

    P.S. I will say that raiders having access to instant descent pretty cool in terms of being able to escape from survivors when you need to. 😎

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  4. is your Monitor 4K? and are you running at 4K?? cause i have that problem when i'm on 4K my Monitor will just randomly keep going black and then come back. i fixed it by going 1440p and it hasn't happened since.

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  5. It’s kinda nice to see you back on Breakers, but there’s not really much reason to stay is there? I won’t blame you for returning to MHUR in maybe 4 videos lol.

    If this makes any sense, Breakers is the most “nothing” game I’ve played in a while. I came back to it, and neither can I really enjoy or hate it, it just kind of exists for me. Games usually aren’t close in the slightest and end up a full sweep on either side. Survivor nerfs were expected, but I miss playing like a lunatic and having an actual working escape plan.

    Think the worst thing coming back to Breakers is how slow it is, MHUR has you always doing something but MAN, Breakers just feels like it’s spending my time. I’ll probably play until I have the event items, but there’s not even a reason to do Dragon Tier this season.

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  6. Sup Stray! Miss the breakers content and seeing you in game but it is what it is and I get your reasoning. My feelings on season 6? Honestly new season so far has been pretty good but I just think its cause there's new content, not much new content, but new content nonetheless. Once the zeni boost is over and majority of the player base finish the event, the queue times will be back to how it was late last season which was pretty bad with my 3-4 stack. Obviously I don't like the dodge nerfs but it hasn't effected my games against Baby as much as I initially thought. Speaking of Baby, and its probably too early to feel this way, but I think he's fine raider to play against. First couple of games against Baby were rough, but the more people played the more people understood what to look out for while playing against him which is good. Dragon balls means he can't do Goku Black Lv2 strats which has clutched a couple games for me. The nerf to supplies is definitely felt against Goku Black doing Lv2 strats not so much the other raiders. The new vehicle Launch skill I've been having a lot of fun with since I made a vehicle build after getting Jaco's Ship last season. Outrunning raider's ki blasts and supers with Nimbus+Expert Driver[Speed Boost] is so fun and I can open boxes and stuff while still being on Nimbus is great. That being said I hate that there's two Launch skins with 1 new skill each that you have to use TP tokens for AND Bulla is just another Bulma skin. No new skin in the battle pass sucks. The season 6 survivors skins feel so much worse when compared to last season where Mai had 2 skills, Puar had 2 skills and Jaco had 1, but that 1 skill is really good. Resistance is also an amazing skill and Puar's skills are both pretty fun.

    TL;DR Season 6 is ok to ehh kinda bad. Wake me up when we get SSJ4 transpheres then I sleep until 2nd anniversary when it'll be easier to get the 5* skills I couldn't pull last season. Or even this season. Dragon Fist looks so sick but you know I ain't pulling that

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  7. Well stray is right they could have done something different. The reason they nerfed dodging is because the raiders still punching Air while wide open for attack. Instead of making raiders cancel out of it they just nerfed survivors dodge. 🤷‍♂️🤷‍♂️. Kinda justified if they can't fix that one issue

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  8. Folks always misconstrue what is said. I just wanted to enjoy playing the game as raider, not for survivors to be complete pushovers.
    Some nerfs are good and were needed (I personally enjoy the drink nerf) but some like the dodge nerf feel like they went a little overboard and kind of missed the mark.

    After all we got here mainly because of how broken some skills or builds can be.
    Again, I never liked the drink strat, there's nothing more annoying than fighting a surv, maybe wasting a minute or two on them in STM phase, only for them to transform as soon as their Dchange runs out. That however was at least survivors just being smart…then they rolled out MoB, and it just felt like they had designed that skill in a vacuum.
    How someone can look at a 30% increase with no drawbacks other than "uhoh raider must hit youuu" and think it's fair, is beyond me.

    It just feels like the devs had very little foresight when making skills in general. You can tell by how now they're churning out skills that can't be stacked (for example Sneeze is not affected by First Aid).

    That said, the general nerfs somewhat balance out against the offending skills. I just think they need to tweak some things before we can say S6 is balanced, lol.

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  9. Notice that the survivor nerfs and raider buffs only applied to combat. Survivors are actually incentivized to hide and run from the raider, since tools like instant transmission and Jaco ship remained untouched.

    This is a good thing!

    The raider actually feels threatening now, meaning newer players will learn to evade the raider instead of throwing their D-change away and dying. Experienced raiders no longer have to worry about getting decimated in a single fight or being indefinitely stalled by a super transphere.

    I firmly believe that survivors still are, and always will be in the driver’s seat. The only difference is that the raider can actually do something about it now. Even if the content this season has been disappointing, I think the game itself is in a much better state.

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  10. Haven't played since Goku Blacks first week and if y'all are gonna keep complaining about Survivors I will NEVER return. This game was already Hell for solo-que Survivors and you wanna make it worse? Raiders already have around a 70% win rate at the highest rank but what you want even more wins? No you people just have to accept the fact that you're not always gonna have control over your matches and you're not gonna always have fun in your matches, get over it.

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  11. I swear I have a love/hate relationship with this game lol on one hand trying to survive a powerful raider can be very fun even if you don't win. However, I end up having an issue in this game similar to xenoverse 2 online where it feels like stuff hits or misses when it really shouldn't. Like its one thing being a survivor that's weak against the raider, it's another when they handicap you even more and having difficulty finding good teammates without them already being your friend.

    Dont get me wrong , I still need alot to improve on skill wise but some aspects make me feel like Im getting kicked when I'm already down 🤣

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  12. The dodge nerf was the most stupid change the game ever had. Completely ruined solo queue. Now playing without stress is only possible if you're in a premade. And I say more; premade with stuns will still kill the raider in like 15s. They nerfed a DEFENSE mechanism and let the most opressive OFENSE mechanism intact…

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