Super Mario World 3 – A Whole New World



Super Mario World 3 – A Whole New World
Super Mario World 3 is a rom hack of Super Mario World that contains 5 Worlds and 8 Levels in each world. “It starts off easy, but gets harder near the end.”

Get the rom hack here: https://www.smwcentral.net/?p=section&a=details&id=28563
Rom hack by: Easy Difficulty

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31 thoughts on “Super Mario World 3 – A Whole New World”

  1. That giant Shy Guy is a well known SMW rom hacking sprite entity called Noob Boss. Basically, it's a pre-made framework to build bosses from your hack out of; it moves back and forth across the room and dies after a few hits. This is a really, really basic variant of it, so maybe later bosses in this hack will be more intricate with tricks like jumping and throwing projectiles.

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  2. I know this from experience with SMW hacking, but I believe the reason they didn't change the koopa sprite is because that of yoshi's island is bigger than that of SMW and they'd have to change the code of the game

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  3. 6:08 Actually, no, to answer your question about the game's title, it was not going to at first just be called Yoshi's Island and had the Mario World title slapped on to boost sales: in development it was actually called "Super Mario Bros. 5" (as 2020's giga-leak revealed) and thus was indeed developed with the intention of being the next big 2D Mario title; both that development title, some little notes from the developers in some text boxes in the game, and stuff the devs of the game, who were the Mario team at the time, have said concerning how they view the game, confirm that.

    (Warning, this got really long)
    And personally, I do consider it to be a legit Mario game, it's really not that different at all actually, just a major step up compared to the games before it and just way more creative than the later NSMB games (which is what I thought people WANTED in a 2D Mario game instead of the bland same-iness), with insane visuals, way longer levels, and all sorts of new ideas. Playing the first level alone it might feel not so much like a Mario game, but it gets more and more Mario-like as it goes and honestly feels like a Mario game by World 2 where Koopa Troopas are introduced. The only things really in my opinion that would make it less Mario-like are the lack of the traditional power-up system, question blocks, the run button system when playing as Yoshi (instead running all the time without a button) and the fact that you play as Yoshi for most of the game rather than Mario. When you think about it, are those small things REALLY the core things that define 2D Mario gameplay? In every other way it's extremely Mario-like and pretty much everything comes from 2D Mario gameplay-wise, especially if you don't factor in the Mario games, particularly the NSMB games, that came after it and dialed things back in creativity and novelty. Heck, I was surprised by how much in common Yoshi's Island had with the NSMB games once I played it, it felt almost like NSMB in many ways but actually a bajillion times more creative and interesting, and many things from Yoshi's Island returned in later Mario games. In my opinion, if you consider SMB2 USA (aka Doki Doki) to be a Mario game, you have to say Yoshi's Island is one as well or else be inconsistent, it's way more Mario-like than SMB2 (and I already think SMB2 is more Mario-like than it's often given credit for).

    For context of where I'm coming from, I did a back-to-back marathon of all the pre-Super Mario 64 2D Mario games, SMB1, LL, SMB2USA, SMB3, SMW, and Yoshi's Island, and playing it in that context, isolated from any other Mario games besides those and only using those ones before it as a reference, I was surprised to find out just how extremely Mario-like it was, it truly felt like the next evolution of what had come before. It actually truly felt like a proper Super Mario Bros. 5, taking so many elements from all the previous games (there's a lot of SMB3 in it, much more than I expected, and a good amount of SMW and obviously also SMB2) and expanding them as well as trying so many new things (which again is what I thought people wanted from 2D Mario) without leaving the core 2D Mario gameplay and instead evolving it considerably such that the NSMB games feel more like a safe, sterile step-backwards version of it in comparison. I will say the final title of "Super Mario World 2" doesn't feel quite right, it doesn't feel like a sequel specifically to Super Mario World or anything, but it does feel like what would have been "the next big 2D Mario" at the time and the development title of Super Mario Bros. 5 fits way better, because that's what it feels like. At least in my opinion, this is all my opinion of course. But, I would encourage playing the first 4 2D Mario games and Yoshi's Island back to back while forgetting about anything that came afterward, including both the later Yoshi games that spun off Yoshi's Island and the NSMB games, and just look at it solely in the context of the 4 games before it starting with SMB1, like I did, just to see how much it may surprisingly feel like the next evolution of them, and how much it actually feels like a true Mario game, given having only SMB1 through World to define what that would mean rather than anything from Mario 64 onward, and forgetting about the rest of the Yoshi series that is based off Yoshi's Island.

    But, A. this is just my take and to each his own, and B. wow this was way longer than I originally intended lol.

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