Super CLOSE GAME made me BEG for Missile Hits! | Broken Arrow Gameplay



Trying out the Airdrop strategy that was so popular in the last beta. Not the best map for it, but how bad could it be?

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Music used: End Game by Per Kiilstofte
https://machinimasound.com/music/end-game
Licensed under Creative Commons Attribution 4.0 International

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37 thoughts on “Super CLOSE GAME made me BEG for Missile Hits! | Broken Arrow Gameplay”

  1. The fact that at 39:05 your Apaches hellfire’s missiles have less range than that Russian AA 57MM flak gun makes no sense , the hellfire should be longer range than that. That needs balancing for sure.

    Reply
  2. When an IFV cannon has better range than Hellfires, and when a chopper tanks 4 Sidewinder hits and just carries on about its business, and when helicopters are a bigger threat to a jet fighter than the fighter to them, you know the game is balanced 🙂

    Reply
  3. honestly probably the worst game I've seen you had… if the push through is not working, just change the tactics and go for something else…you were lucky they did not push more on your side

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  4. You definitely made quite a few mistake that resulted in the loss of units unnecessarily. Could just be play style though. I always make sure I have layers of defence to have all scenarios covered before I push up. I always try to have recon before I move to a location and if I can’t I will make sure I have at least one manpad, a vehicle or two for fire support and infantry with enough points to call air cover if I need it. Usually it takes me longer to push but it saves units most of the time.

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  5. I don't understand this game enough to understand how the entire enemy team can have sub 1.0 k/d but also completely push you off every point except one, and only lose by a single point. How car they take so many losses and still control the entire map?

    Reply
  6. You should have strengthened the Foxtrot Vulcan position well by mobilizing anti-tank infantry, tanks and AA to create a strong defense at position G and attack the Alpha position and try to destroy the anti-aircraft batteries and clear the sky

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  7. At 30:50 the score is 2-1 at the end of phase 2, with the enemy team going to take +2 for flags. So we expect the score to become 2-3 in favour of the enemy. When the phase end ticks over, the score becomes 4-3?! WTF

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  8. Wow, you got super greedy during the first 6 minutes. You should have been punished much more than you were. Being aggressive is a very good thing, but it is a very thin line to cross over into greed.

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  9. Watching this video has every complaint that I put into my review of the game.

    Russian game. Russian company. Russian bias. They will use the money you give them to invade another European country.

    Do not get this game and contribute to that Mafia style Thug Nation

    Please don't play this game anymore Vulcan, youre better than that…

    Reply
  10. I like how everyone loughed at me on the stream yesterday, when I mentioned 3 AA units cant shoot down a single alligator, only for it to happen 3 times in this one match… It is so wild how some aircraft just tank 5-6 Stingers without even using flares or moving.

    Reply
  11. Would be cool if Helis could unload infantry on top of those high rises. Practically it wouldn't be much different then unloading in front and having the infantry then hop into the building, but it would be cool for immersion.

    Reply

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