FINALLY someone goes around the long way on Haboob into castle drop. I don't know why players don't go for the forward castle drop until they have no other option left. It's really not as risky as it might seem.
I also think that Imperial Age should be much more of situational upgrade — you can get 15-20 petards for the price of Imp and unless they have a large army puppy guarding their TC that's an instant win. Imo players should pretty much always have 5-7 petards on stand by for whenever their opponent lets their guard down around their TC. Want to raid my base with your army? GG. Lose one fight with a few moments before reinforcements? GG. The mere threat of petards is just as deadly as the execution.
Thank you for hosting this amazing tournament. ❤
love the settings, sudden death really makes some interesting games, even if i wouldnt want this settings always
FINALLY someone goes around the long way on Haboob into castle drop. I don't know why players don't go for the forward castle drop until they have no other option left. It's really not as risky as it might seem.
I also think that Imperial Age should be much more of situational upgrade — you can get 15-20 petards for the price of Imp and unless they have a large army puppy guarding their TC that's an instant win. Imo players should pretty much always have 5-7 petards on stand by for whenever their opponent lets their guard down around their TC. Want to raid my base with your army? GG. Lose one fight with a few moments before reinforcements? GG. The mere threat of petards is just as deadly as the execution.
Thanks for the tournament, good format and good mix of maps. Fun games when people cant build tc's and boom!