Stormworks Career As A New Player



Today Endo experiences Stormworks Career Gamplay as a New Player.
Mostly because he’s never played Career mode and wants to see what it’s like.
-Endo

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⏱️TIMESTAMPS⏱️
0:00​ Intro

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THINGS YOU NEED TO KNOW
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19 thoughts on “Stormworks Career As A New Player”

  1. Career mode sucks, the tutorial sucks. I only play "classic career" mode. Everything in the game unlocked from the beginning is way too much for a newbie player. The devs just don't know how to make a game, just a sandbox.

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  2. The struggle… As 1felgrand pointed out, turn on the on screen controls. Then you you look at something that is interactive it will display the key you need to press to interact. Also, on the rare occasions I play career I choose custom as the game type and then alter the options in the menu. Such as ticking infinite money off, etc. This way I have all the parts unlocked and third person. And most importantly, when the game glitches I can do a vehicle recovery or whatever so the whole career isn't ruined because I try to jump on my boat but glitch under it and through it and it flips over while I proceed to die.

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  3. I love career (with tweaks/custom menu). I just make up my own stories in my head, or just decide to try something to see if I can. The drama is me and my building ability against nature, trying to save people, and nature is HARSH. I take EVERY rescue mission–no skipping, no meta. If I want to relax, I'll do a tow mission or move resources. My character hasn't slept in 8 months of game time.
    Yes, it suffers from a more-than-optimal amount of self-direction required. I think you're a hero for trying, Endo, but Deltars has a bad case of Zuckerberg–He's fundamentally incapable of hearing you. I've made my peace with having my own fun with SW with what we've been given, and expect nothing to change.
    In the meantime, go check out Monsterwind Gaming. He's (to me) a little kid who makes up his own stories, and they are frequently amazing. It says something that the best by far (IMHO) Stormworks content-creator is like 12. You and Matty are fundamentally nice dudes, but you could be more like the kid.

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  4. As someone who just recently started playing, this game sucks. The career mode is jank and confusing for starting players with no real explanation as to what the hell is going on. The building is jank a.f. and the lack of any actual information provided without laborious testing is just f**ing asinine. I have 2k+ hours logged in space engineers and can throw in random mods and blocks and work with it because I can FU**ING LOOK AT THE BLOCK AND SEE WHAT THE FU* IT IS SUPPOSED TO DO. I can see what the requirements are to build, and what I need to provide for it to function(at least on a basic level) for anything in the game and for literally almost every decent modded part on the workshop. How much power does this output? Look at the block. How much does it need to run? Look at the block.

    Stormworks? What the ACTUAL FU** is torque? Why the hell does running a train powered by steam and a nuke run better if you power an electric motor and just charge batteries? I don't fu**ing know.

    I don't mind having a learning curve and having to experiment to figure out some tricks and weird things….. but fu** this games lack of anything even approaching measurable, and USEFUL, information to figure out what the issue is in the current build being worked on. This game made me go play space engineers again… for an actually good game to play(after 100+ hours of just frustration).

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  5. And what I don't like about this the tutorial is, hey dude, you are introducing the game to people who know nothing about the game, and the boat just uses wedges extensively for float, which makes players stuck in it when attempting to jump on it from water. Very annoying.

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  6. When I first started playing I put 300 hours into career mode, learning to build helis and very scuffed rhibs for the majority of it, it was fun and there was quite a bit to do. I remember when there were massive fires and emergencies to respond to, dozens of casualties and fires that looked terrifying, took effort to complete them. Somehow fires got reduced down to flickering light and the big missions were watered down to something that took no effort at all.

    For a while I swapped to making creations, actually learning complex things for the first time, but then something big happened. They removed 90% of the content and the mission creator, broke many missions on the workshop and said nothing about bringing it back. It took quite a while (my memory says several months but I could be wrong) but they finally gave in after tons of community backlash and "re-added" the mission editor and a bunch of missions, problem is that they didn't re-add the mission editor, they gave us the backend for it (LUA script instead of the simple interface that even noobs could use)… So as expected, barely any new missions have been added to the workshop since then, combined with the lacking and often broken missions the devs added it really killed the experience. I haven't made a vehicle for career mode since I stopped playing it 1700 hours ago, I swapped to land vehicles because they were the only things that were fun for me due to having no significant use for a boat/aircraft. I have uploaded probably 20+ fire service creations now, none of them have any real use in game outside of role play. The few missions we have are too repetitive, lifeless and feel meaningless, especially for someone that experienced fun ones for 300 hours that no longer exist.

    I'm currently learning how the system works so that I can hopefully "fix" the issue of lacking content, I have absolutely huge plans, but I can see why so few want to do anything, the whole thing is a mess, even the official missions are a nightmare to interpret for someone who can barely code, god knows how hard it is for the majority of the community that can't code.
    All I really want to do is make a wide range of missions with some story attached to them, randomised, repeatable, dynamic, interactive, but even getting a simple mission working is a pain.

    As a small creator who isn't a youtuber, it's very nice to see someone with some amount of reach covering this, if we say anything we often get ignored or even shadow banned.

    Reply
  7. Had I not started well before 1.0, when missions were a-plenty and easily added by modders, I doubt I would have kept the game if I had bought it later. It is nigh on user-hostile and, as you say, empty. I make up my own little stories, fighting to save each and every NPC and even try to recover dead bodies 'for the funeral'. But this tutorial, no — it is poor, it gives you a boat that would make me realise I could not hope to understand it and my creations would be crap in comparison. Plus, the 'watch tutorial video on YT by this guy, since we can't be bothered making anything official' is, to me, just shameful. We used to have a mission log too, showing active missions and which ones we had done, available when you opened the map where you see research and wind etc. So much went in a bad direction with 1.0…

    Still, I enjoy the game and always customise my career (there's a mod that lets you set everything before you start, on Nexusmods) and same with natural disasters so they don't occur three times a day (every 20th minute, by default). Mods save it, but it shouldn't have to be that way.

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  8. The only way to enabled 3rd person and 3rd person vehicle is overwrite the XML file from "false" to "true" which is still my favourite thing to do. But of course, a map without player mark or vehicles is challenging and required compass and GPS to navigate the direction.

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