Stellaris First Contact is bringing three new origins. Payback is one of those new origins and allows you to play as a pre-FTL Civilization that survived, and fought off, an interstellar invader! Stellaris Dev Diary 288 has dropped and now we get to have all the juicy info!
Oh, and the Devs have announced the release date for Stellaris: First Contact…
Lets dive in!
Stellaris First Contact Dev Diary Playlist: https://youtube.com/playlist?list=PL5nBclq6WdvfmUDW2NqP00kqxvpYG45Pt
Chapters:
0:00 Intro
1:47 Reworked Quantum Catapult & Origin
5:02 Release Date Announced & New Cloaking Info
7:10 New ‘Payback’ Origin
17:58 Primitive Insights
21:07 Physics Insights
22:32 Society Insights
24:22 Engineering Insights
Dev Diary 288: https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-288-payback-and-insights.1570096/
Game Director’s tweet: https://twitter.com/smuray/status/1628369527472893952?s=20
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And please comment with any feedback, any ideas or if you disagree!
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Skip if you don't want to ruin Independence Day.
I was listening to this in the rain and at first it said like president Trump narrating the opening
All I can think about with that primitives uprising is a player saying "damn I forgot to add a garrison"
Omg I LOVE the changes to Slingshot to the Stars!! This is gonna be fun!
I think the importance of the research options from pre-ftl civis changes with playing tall or wide. For a tall empire, they don´t really give much, but for a wide one, I see them as a really good bonus.
Anyone else planning to load up a nearly-empty galaxy, crank primitives up to max, and go nuts after this DLC?
I'm so playing an xcom long war mod before playing this origin
I always wished for this type of origin, but not as a freed slaves, but more so as an exiles, who are hunting by their own species due to differences in ideologies or practices (something similar to TEC and Advent from Sins of Solar Empire)
Their invaders were mercifull. I normally eat primitives.
I predict that Slingshot to the Stars is going to be an extremely powerful origin. Very cheap colonization and early quantum catapult is going to be massive.
invaded primitives are usually pretty inefficient pops for a solid 20+ years, might be pretty good value
Cloaked ships seems to me, like a good way to get some low ranged weapons in under the guns of enemy battleship flotillas while avoiding getting alpha struck to oblivion.
Gonna be honest here, Montu, your "problem" with the Quantum Catapult is basically what is intended. The further from the Catapult you go, the fleets can appear anywhere within the circle the targeting icon shows.
I know it's kind of your thing but I'm glad they don't balance hugely around pvp. Paradox games are story games first and foremost, and I'd rather have interesting choices than objectively good, but boring ones. Just me though
Time to become the Crisis with the Payback Origin.
Ah, so this is basically invicta's GTU from templin.
FINALLY MY NA’VI CAMPAIGN CAN HAPPEN IN STELLARIS YESSSSSSSSSSSSSSSSSS
"…that revenge does not have to be synonymous with violence."
ok yeah but it's hotter that way
So who else is ready to play this origin with the scavenger civic? "Every battle makes us stronger"
Hope this DLC addresses the issues with rebellions and fixes some of the issues with Overlord's vassalization system.
Looks like there’s some great storytelling potential in this DLC!
I really hope we get to use the MSI shipset.