Stellaris First Contact – MSI Flagship Revealed



Stellaris First Contact brings the Minamar Specialised Industries, a new antagonist for two of the three new origins. Today we get a peek behind the curtain and a look at the new MSI Flagship. Yes, it is not a megastructure, it is not an observation post. It is an actual space ship!

Lets dive in and find out more!

Stellaris First Contact Dev Diary Playlist: https://youtube.com/playlist?list=PL5nBclq6WdvfmUDW2NqP00kqxvpYG45Pt

Chapters:
0:00 Intro
1:22 Reworked Alien Zoo
3:46 New MSI Flagship
9:06 New Species Portrait/ Uniform
13:29 MSI Video Call Background
15:49 Payback Origin

Dev Diary 287: https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-287-the-art-of-msi.1568932/

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20 thoughts on “Stellaris First Contact – MSI Flagship Revealed”

  1. That's so funny. The NSC2 mod has additional ship hull types like Strike Cruiser, Battlecruiser, Dreadnought etc., well it also has a Flagship, that's kinda like a Juggernaut where if you (or another empire) builds one, there's a game-wide alert about it, but the first one to build one, basically forces the other empires to build one as a sort of simulated arms race. It's a monster of a ship

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  2. Ok, imho, i feel this is gonna end up as a really hollow dlc. Think about it, the new portraits and ship models can't be used by the players, and besides that, the only new things added by this dlc are 3 origins, a colossus weapon and a mechanic that won't be used very often. I love Stellaris and i really hope a new dev diary in the near future comes to save this dlc for me (sorry if my english isn't very good)

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  3. wait a second i just realised something, This means there might be a flagship feature in the future. maybe some buff to a single ship when you designate it as such. (and a debuff to the war when you lose it).

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