Stellaris First Contact is bringing Cloaking. Now you can live your wildest Romulan fantasy!
Also, Stellaris First Contact will bring 4 pre-FTL civics that give us a new FTL method. Say goodbye to hyperdrive!
Lets dive in and find out more!
Stellaris First Contact Dev Diary Playlist: https://youtube.com/playlist?list=PL5nBclq6WdvfmUDW2NqP00kqxvpYG45Pt
Chapters:
0:00 Intro
1:01 Welcome To Cloaking
2:45 Cloaking Technology
5:01 Active Recon Explained
8:40 Maximum Cloaking Strength Per Ship
11:54 Cloaking Strength Modifiers
14:42 Counter Cloaking
18:30 NEW Civics
23:59 Subspace Drives (A New FTL Method)
Stellaris Dev Diary 289: https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-289-hide-and-seek.1571051/
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And please comment with any feedback, any ideas or if you disagree!
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Aren't we also going to need a cloak on the starbases in a system with an early space age civilization? Or, does the early space age trigger first contact? I'm excited to find out.
I know a lot of people who did not like the addition of hyper relays who will also not like the further disruption these new ftl drives have on "geographical integrity".
We kept hyperlanes, we've regained warp drives… So when do we get the wormhole generators?
Bases are already extremely weak, let’s take them hangers away too, defense needs a massive buff in this game. Turtle empires can’t exist due to how weak bases are, this is annoying.
Damn man when did you reach 100k subs congrats and sorry I missed it
9:55 Is that the techs individually? Or can they stack? Like if I have all the base techs without Psi-Phase or dark matter, would my corvettes then have the strength of 1+2+3, or just 3? If it's the former, then you could have a Titan/Battleship with the same cloaking strength as a tech 2 corvette
Choke points may need to be double layered – the first layer is a Bastion, a massive brick wall, the second layer is detection with crew quarters to station a defensive fleet on.
I have not played Stellaris since the 2.0 update happened (with more than 1000 hours played during the first year of release). If they bring back wormhole and warp FTL, I may consider returning after the betrayal.
Double Up Stations, with a Detection Station behind your Wall Station
Time to roleplay as romulan! Oh wait, i'm on console, i'll go fuck myself then.
This is going to open up some fantastic baiting opportunities. Fly in a few battleships escorted by a second fleet of cloaked corvettes, and when the enemy thinks they caught you, spring the trap
I’m planning to take eager explorers with the Slingshot to the stars origin so I don’t use hyper lanes at all hopefully.
It's a shame about colssie a clock word destruction would be a cool way to declare war
So does anyone know if the actual ships that are cloaked in game will actually look like they are cloaked or look invisible in a star system?
I think the psi cloak should disable psi shields but Not normal shields and the other was around
i am really looking forward to clocking for rp games since it will allow u to play around with having hidden fleets so u can not be countered or allowing u to hide ur true fleet power and trick other players. it will also allow me to do a nice rp with fear the dark where u dont want to interact with any other race but will always be ready to crush them
Cloaks will change the stellaris we know… But i would prefer to install turrets and navy capacity modules on the star bases rather then anti cloaking stuff…
Will fully upgraded sentry array now see low cloaked level ships? Should do
I think that those sublight drives work similarly to sublight jumps that science vessels use, but they could still be useful in reliably avoiding enemy chokepoints by simply outmaneuvering them and hitting the enemy core systems directly
I might have missed but something I haven't seen info on, is if transport ships/army would have cloaking too.
How does a sensor array megastructure effect detection?
Eager explorers should be an origin. It's exactly the type of civic that shouldn't be a civic in the first place.
Ah yes. I can't wait to play knights of the toxic god eager explorer, -13 pops from the start.
Can cloaked ships ignore hyperspace inhebitors? Because if not they have to kill the starbase anyway
Looking forward to this video, interested to see how cloaking will work. Will have to finish watching it after work though. In other stellaris news though I think I finally got my gf into stellaris.
imagine the torpedo ambush using frigates… insane
why cannot drven exterminators have exploration protocols?
the civic seen to be compadible with The Borg. they cirtenly want to categorize xenos. for cruel reasons, sure, but it still applies.
Ohh wow, I was reading the description for basic cloaking. I that going to mean shieldless builds?
Can we please Decloak that dislike ratio.
Starbases weren't ever much use in battle anyways after the early game, so using anti-cloak on them sounds like a better investment to me.
edit after watching more of the video: the subspace drive looks amazing! its the old warp drive ftl method! The range looks fairly impressive to me too. On a small galaxy that range will be significant!
Whats the deal with "tinkerbell's star"?
I just found a glitch that uncolonized the three worlds in my second sector at once but did not effect the buildings as lithoids
I smell a buff for the sentry array
20:30
I like that shot at a lot of current day tech companies that promise the world to gain funds and then give almost nothing.
So pre ftl is the old way to play the Game like in Version 1.0? Im realy excitet for that
Would love to equip my troop transports with cloaking fields ^^
The problem with all this information is that is discourages me from starting a new game, since I know I won't finish it before the expansion comes out. (Not that I ever really finish my games anyway….)
My concern with the subspace drive is that it will be really annoying late game. It was always very annoying chasing warp fleets around if you had wormhole/hyperlane back when there was 3 FTL choices.
I would have liked to see dedicated ship cores/platforms as a mechanic to boost cloaking effectiveness. These would of course carry less free spaces for weapons and/or special devices, but would add some bonus (say +1) to cloaks. So, having a cloaking nose, code and read would add +3 to cloaking, but would mean less speed, shields or weapons.
What is FTL, pre FTL etc ?
If we take a jump drive oriented start are we gonna have to start dealing with those pesky Warp Beasts like in the portal Universe galaxy?
how does all this work…BEFORE MODS. ..bwahahaha.
"Decloak that like button"
people unsubscribing to make the subscribe button much more noticeable: