Stealing Alien Tech to Defeat the Horde! – 7 Days to Die (Ep.10)



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🔗RELATED LINKS:
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40 thoughts on “Stealing Alien Tech to Defeat the Horde! – 7 Days to Die (Ep.10)”

  1. Great episode. Not sure how i feel about having to check the bodies again. The loot bags were always a funner thing to watch. Though the different zombies and stuff that show up in this mod are a great change.

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  2. I wasn't expecting to see a Zetan ship crashed in the forest. Certainly wasn't expecting a Radscorpion in the Horde until at least Day 30. That said, while the crawlers may have contributed to the crater, I think most of the damage there was because of the pipe bombs. I'd suggest the foundation basepad be the first base upgrade you work on so that it doesn't become a heavy liability before the next Horde. I'd also suggest going back to the spaceship and try wrenching it down. Who knows what other sorts of goodies are hidden within that thing?

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  3. Tem, I did ammend my comment later about punching upwards. That's how I usually do it, but I didn't think about the fact that you are making a crawling base, maybe punching down onto their back is better. Also careful with throwables. They mess up turrets quickly, but chucking them on the ground while your turret is up high should be good obviously

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  4. Did anyone else notice that the wall clock behind Johnny tells the correct time?? Might be an idea to check out that other vault dweller cautious pancake’s PSA about constructing a zombie dropper that way they can’t even get close to plugging up your firing port. A big pit under the dropper filled with wooded blocks and a Molotov would be epic to watch. As always really enjoying the series, thanks bud 👍

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  5. Hey TEM, quick question. Does load order matter with the QOL mods you've highlighted. I went the manual path like you suggested and taught myself how to do it. However, I can't get all of wasteland to work with the mods you highlighted before. It installs the wasteland maps into my game. But on start I still have the normal stats. I dont get the 21 points and changed perks. Not sure what I'm doing wrong. Gonna work at it. If you get a min to give me any ideas however it'd be appreciated. Thx.

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  6. Maybe the zombies were going to the side of the wedges on the top of the crawlway, so maybe make the wedge section 3 blocks wide? Past that more concrete so you can replace the blocks under the base, maybe put some concrete plates over concrete blocks for the ground around the kill zone.

    Other than that the only thing I can think of is to make another set of ramps/beam down from the first set (heading away from the base).

    If you wanted to support the ramps up a bit, then maybe an arch underneath them. Or perhaps two arches, one coming from each ramp that meet in the middle and use some alien tech to leave an open but supported space?

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  7. yeah those bodies are a real pain in the ass, really hate that mechanic makes cleaning up a chore unless you want to burn the gore piles down. what i did, was replace the first two blocks with a door so you could dump the piled up bodies down from time to time, in addition i would suggest taking an axe for horde night to get rid of the bodies not falling down if you open the door. you should also look into adding a wedge tip 60 below so zombies aren't stuck on the round plate as you can see here: 28:40
    I'm also a fan of using alien tech: instead of the normal half-block consider using a plate that floats, you can still place the sledge on the small rim of the plate and you are less likely to get any zeds stuck there. from the looks of things the angle from downwards against demos doesn't seem to matter if the zeds are crawling.

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  8. Temreki the best 7DsTD content creator on YouTube!! Thanks for all your hard work Tem loving the Fallout mod. Don't forget to loot the bodies as there are no loot bags in the fallout mod

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  9. The bad thing about short ducking bases is that once a zombie is dead your bullets will no longer penetrate it. The path needs to be a lot longer to let zombies move up past the previous bodies so you can shoot them. Don't know if those even still work with the simple AI that is active until zombies get closer.

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