Stationeers Let's play Terraforming Mars 22 Confusion



Who could have thought genetic engineering would be difficult. Today I make a heap of mistakes and build some more the experiment chambers.

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19 thoughts on “Stationeers Let's play Terraforming Mars 22 Confusion”

  1. FWIW, you have been there for 3 months, in game time. The most liberal real-world simulations for terraforming a Mars-type world have time-scales in the hundreds of years so… Yeah, be ready for a long stay. Even though that atmosphere is likely less than 1/1000 as big, it could easily take hundreds of days before the temperature starts going up.

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  2. Now the power works correctly😀
    With the last batch of ferns you could have spliced the cold resistance into the cold tolerance fern to get the best of both worlds.
    Genetics is hard that's for sure.

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  3. the basic math for genetics:

    bias = time tortured / time until damage * resistance (capped between 0 and 0.25)

    if stability between 0 and 1

    change (between 0.2 and 0 based on stability) + bias

    if stability between -1 and 0

    change between (-0.2 + bias + 0.2 * -stability) and (0.2 + bias + 0.2 * -stability) (50%)

    or

    change between (-0.2 + bias + 0.2 * stability) and (0.2 + bias + 0.2 * stability) (50%)

    then another random value between -0.05 and 0.05 is added

    effective change is capped between -1 and 1

    some of the values might change between plants, but the effective cap is hard

    long story short:
    torture the plants until they are halfway starting to damage to starting to damage (progress bar appears) so the bias maxes out, then let them grow normally. you can go until you see the progress bar to be safe, the plants can heal. of course the torture method has to relate to the gene you want to change.
    Increase stability for all genes you want unchanged and destabilize the gene you want to change, this can give an additional change in both directions.
    genetic analyzer will show you real world times till damage starts. ingame day is 20min I believe, so you can even automate the torture process.

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  4. I am a little confused by the "Low temperature tolerance"… You want to make it better, but you make the tolerance better by setting it to minus?… Seems a little backward in my understanding… from how i want to understand it, its tolerance towards the cold should only be getting worse then…. Or am i that bad at english?… Maybe i am…

    Side note… i am only 45 min through the video so you might change it?

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  5. 31:05
    I read somewhere that every man-made disaster starts with someone saying "I'll be fine. What's the worst that could happen?" and ends with someone saying "See, I told you that would happen!" (presumably the same person saying both of these lines)
    I still hope that won't happen in your case though…

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  6. <Genetically engineers plants that can be grown in the standard atmospheres of Venus and Vulcan>
    <Cooks of the world complain because they need to install industrial blast furnaces in their kitchens to actually cook the things>
    🙂

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  7. I dont rly understand how that new genetic mechanics works, but my idea is that if you "torture" plants, they will eventually adapt, right?
    So why not control pressure/temperature based on growrate? Lets say if growrate is higher then 50%, let add some torturing, and if its less, make its life lil bit easire?

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  8. When you stopped and waved back at the shadow……it warmed the cockles of my heart. I enjoy that the series are more than a playthrough. While somewhat Groundhog Day in nature, it explores the classic story of a sole survivor marooned. Over the course of scratching together a meager survival he seeks out companionship from inanimate objects. He begins to see things in the shadows. Slowly Space Madness begins to creep in from the never ending isolation. It is like watching a mashup of " The Martian " with "Castaway".

    For those of us that have watched over the years these little things are Easter Eggs. Thank you for the content.

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